Pascal (Lazarus/Delphi)
Pascal (Lazarus/Delphi)
UniPin Game List
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Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.Chilkat Pascal (Lazarus/Delphi) Downloads
program ChilkatDemo;
// Demonstrates using the Chilkat Pascal wrapper via the C bridge DLL.
// Builds as a console application under Lazarus (FPC) or Delphi.
{$IFDEF FPC}
{$MODE DELPHI}
{$ENDIF}
{$APPTYPE CONSOLE}
uses
{$IFDEF UNIX}
cthreads,
{$ENDIF}
SysUtils,
CkDllLoader,
Chilkat.Http,
Chilkat.CkDateTime,
Chilkat.HttpResponse,
Chilkat.StringBuilder,
Chilkat.JsonObject,
Chilkat.Crypt2;
// ---------------------------------------------------------------------------
procedure RunDemo;
var
success: Boolean;
http: THttp;
dt: TCkDateTime;
timestamp: string;
partnerId: string;
crypt: TCrypt2;
sbMacData: TStringBuilder;
auth: string;
resp: THttpResponse;
sbResponseBody: TStringBuilder;
jResp: TJsonObject;
respStatusCode: Integer;
game_category: string;
game_code: string;
game_name: string;
icon_url: string;
game_status: string;
updated_at: string;
status: Integer;
reason: string;
i: Integer;
count_i: Integer;
begin
success := False;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
http := THttp.Create;
// Implements the following CURL command:
// curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
// --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
// --header 'timestamp: 1566552295' \
// --header 'path: in-game-topup/list' \
// --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
// --header 'Content-Type: application/json'
// Use the following online tool to generate HTTP code from a CURL command
// Convert a cURL Command to HTTP Source Code
dt := TCkDateTime.Create;
dt.SetFromCurrentSystemTime();
timestamp := dt.GetAsUnixTimeStr(False);
// Change this to your actual partner ID.
partnerId := '587e3675-e0ed-4e9e-9b39-099b11498fdc';
http.SetRequestHeader('path','in-game-topup/list');
http.SetRequestHeader('timestamp',timestamp);
http.SetRequestHeader('partnerid',partnerId);
http.SetRequestHeader('Content-Type','application/json');
// Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey)
crypt := TCrypt2.Create;
crypt.MacAlgorithm := 'hmac';
crypt.HashAlgorithm := 'sha256';
crypt.EncodingMode := 'hexlower';
// Change this to your actual secret key..
crypt.SetMacKeyEncoded('wabc123asljdgadlgd3','us-ascii');
sbMacData := TStringBuilder.Create;
sbMacData.Append(partnerId);
sbMacData.Append(timestamp);
sbMacData.Append('in-game-topup/list');
auth := crypt.MacStringENC(sbMacData.GetAsString());
http.SetRequestHeader('auth',auth);
resp := THttpResponse.Create;
success := http.HttpNoBody('POST','https://dev-api.unipin.com/in-game-topup/list',resp);
if (success = False) then
begin
WriteLn(http.LastErrorText);
Exit;
end;
sbResponseBody := TStringBuilder.Create;
resp.GetBodySb(sbResponseBody);
jResp := TJsonObject.Create;
jResp.LoadSb(sbResponseBody);
jResp.EmitCompact := False;
WriteLn('Response Body:');
WriteLn(jResp.Emit());
respStatusCode := resp.StatusCode;
WriteLn('Response Status Code = ' + respStatusCode);
if (respStatusCode >= 400) then
begin
WriteLn('Response Header:');
WriteLn(resp.Header);
WriteLn('Failed.');
Exit;
end;
// Sample JSON response:
// (Sample code for parsing the JSON response is shown below)
// {
// "game_list": [
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBD_ID",
// "game_name": "Mobile Legends Diamonds",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:35:43"
// },
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBS_ID",
// "game_name": "Mobile Legends Starlight Member",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:34:18"
// },
// ...
// ...
// ],
// "status": 1,
// "reason": "Successful"
// }
// Sample code for parsing the JSON response...
// Use the following online tool to generate parsing code from sample JSON:
// Generate Parsing Code from JSON
status := jResp.IntOf('status');
reason := jResp.StringOf('reason');
i := 0;
count_i := jResp.SizeOfArray('game_list');
while i < count_i do
begin
jResp.I := i;
game_category := jResp.StringOf('game_list[i].game_category');
game_code := jResp.StringOf('game_list[i].game_code');
game_name := jResp.StringOf('game_list[i].game_name');
icon_url := jResp.StringOf('game_list[i].icon_url');
game_status := jResp.StringOf('game_list[i].game_status');
updated_at := jResp.StringOf('game_list[i].updated_at');
i := i + 1;
end;
http.Free;
dt.Free;
crypt.Free;
sbMacData.Free;
resp.Free;
sbResponseBody.Free;
jResp.Free;
end;
// ---------------------------------------------------------------------------
begin
try
RunDemo;
except
on E: Exception do
WriteLn('Unhandled exception: ', E.ClassName, ': ', E.Message);
end;
WriteLn;
{$IFDEF MSWINDOWS}
WriteLn('Press Enter to exit...');
ReadLn;
{$ENDIF}
end.