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Pascal (Lazarus/Delphi)

Receive Text up to a Matching Sequence

See more Socket/SSL/TLS Examples

Demonstrates Socket.ReceiveUntilMatch, which receives bytes until an exact byte sequence is found. The match string is encoded using StringCharset and compared byte-for-byte.

Background. The comparison is case-sensitive with no Unicode normalization. This is useful for reading a message that ends with an application-defined marker delimiting the end of a response.

Chilkat Pascal (Lazarus/Delphi) Downloads

Pascal (Lazarus/Delphi)
program ChilkatDemo;

// Demonstrates using the Chilkat Pascal wrapper via the C bridge DLL.
// Builds as a console application under Lazarus (FPC) or Delphi.

{$IFDEF FPC}
  {$MODE DELPHI}
{$ENDIF}
{$APPTYPE CONSOLE}

uses
  {$IFDEF UNIX}
  cthreads,
  {$ENDIF}
  SysUtils,
  CkDllLoader,
  Chilkat.Socket;

// ---------------------------------------------------------------------------

procedure RunDemo;
var
  success: Boolean;
  socket: TSocket;
  bTls: Boolean;
  maxWaitMs: Integer;
  command: string;
  response: string;

begin
  success := False;

  socket := TSocket.Create;

  //  Connect to the server using TLS.  The 3rd argument enables the TLS handshake after the TCP
  //  connection succeeds; the 4th is the maximum time to wait, in milliseconds.
  bTls := True;
  maxWaitMs := 5000;
  success := socket.Connect('example.com',5000,bTls,maxWaitMs);
  if (success = False) then
    begin
      WriteLn(socket.LastErrorText);
      Exit;
    end;

  //  StringCharset controls the character encoding used when sending and receiving text.
  socket.StringCharset := 'utf-8';
  //  Send a request using a simple application-defined text protocol in which each message ends with a
  //  CRLF.
  command := 'STATUS' + #13#10;
  success := socket.SendString(command);
  if (success = False) then
    begin
      WriteLn(socket.LastErrorText);
      Exit;
    end;

  //  Receive bytes until an exact byte sequence is found.  The match string is encoded using
  //  StringCharset and compared byte-for-byte.  Here the server marks the end of its response with an
  //  application-defined marker.
  response := socket.ReceiveUntilMatch('<EOM>');
  if (socket.LastMethodSuccess = False) then
    begin
      WriteLn(socket.LastErrorText);
      Exit;
    end;
  WriteLn(response);


  socket.Free;

end;

// ---------------------------------------------------------------------------

begin

  try
    RunDemo;
  except
    on E: Exception do
      WriteLn('Unhandled exception: ', E.ClassName, ': ', E.Message);
  end;

  WriteLn;
  {$IFDEF MSWINDOWS}
  WriteLn('Press Enter to exit...');
  ReadLn;
  {$ENDIF}
end.