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Pascal (Lazarus/Delphi)

Receive a String from a Socket

See more Socket/SSL/TLS Examples

Demonstrates Socket.ReceiveString, which receives text and decodes it using StringCharset. It returns the first nonempty decoded result rather than draining all available data.

Background. Text send and receive operations encode and decode bytes using the StringCharset property. For plain ASCII or UTF-8 protocols, setting StringCharset to utf-8 is a safe default.

Chilkat Pascal (Lazarus/Delphi) Downloads

Pascal (Lazarus/Delphi)
program ChilkatDemo;

// Demonstrates using the Chilkat Pascal wrapper via the C bridge DLL.
// Builds as a console application under Lazarus (FPC) or Delphi.

{$IFDEF FPC}
  {$MODE DELPHI}
{$ENDIF}
{$APPTYPE CONSOLE}

uses
  {$IFDEF UNIX}
  cthreads,
  {$ENDIF}
  SysUtils,
  CkDllLoader,
  Chilkat.Socket;

// ---------------------------------------------------------------------------

procedure RunDemo;
var
  success: Boolean;
  socket: TSocket;
  bTls: Boolean;
  maxWaitMs: Integer;
  command: string;
  responseText: string;

begin
  success := False;

  socket := TSocket.Create;

  //  Connect to the server using TLS.  The 3rd argument enables the TLS handshake after the TCP
  //  connection succeeds; the 4th is the maximum time to wait, in milliseconds.
  bTls := True;
  maxWaitMs := 5000;
  success := socket.Connect('example.com',5000,bTls,maxWaitMs);
  if (success = False) then
    begin
      WriteLn(socket.LastErrorText);
      Exit;
    end;

  //  StringCharset controls the character encoding used when sending and receiving text.
  socket.StringCharset := 'utf-8';
  //  Send a request using a simple application-defined text protocol in which each message ends with a
  //  CRLF.
  command := 'STATUS' + #13#10;
  success := socket.SendString(command);
  if (success = False) then
    begin
      WriteLn(socket.LastErrorText);
      Exit;
    end;

  //  Receive text and decode it using StringCharset.  ReceiveString returns the first nonempty decoded
  //  result; it does not keep reading to drain all available data.
  responseText := socket.ReceiveString();
  if (socket.LastMethodSuccess = False) then
    begin
      WriteLn(socket.LastErrorText);
      Exit;
    end;
  WriteLn(responseText);


  socket.Free;

end;

// ---------------------------------------------------------------------------

begin

  try
    RunDemo;
  except
    on E: Exception do
      WriteLn('Unhandled exception: ', E.ClassName, ': ', E.Message);
  end;

  WriteLn;
  {$IFDEF MSWINDOWS}
  WriteLn('Press Enter to exit...');
  ReadLn;
  {$ENDIF}
end.