Pascal (Lazarus/Delphi)
Pascal (Lazarus/Delphi)
NTLM Client and Server Code
See more NTLM Examples
Demonstrates the NTLM authentication algorithm for both client and server.Chilkat Pascal (Lazarus/Delphi) Downloads
program ChilkatDemo;
// Demonstrates using the Chilkat Pascal wrapper via the C bridge DLL.
// Builds as a console application under Lazarus (FPC) or Delphi.
{$IFDEF FPC}
{$MODE DELPHI}
{$ENDIF}
{$APPTYPE CONSOLE}
uses
{$IFDEF UNIX}
cthreads,
{$ENDIF}
SysUtils,
CkDllLoader,
Chilkat.Ntlm;
// ---------------------------------------------------------------------------
procedure RunDemo;
var
success: Boolean;
ntlmClient: TNtlm;
ntlmServer: TNtlm;
type1Msg: string;
type1Info: string;
type2Msg: string;
type2Info: string;
type3Msg: string;
clientUsername: string;
expectedType3Msg: string;
begin
success := False;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
ntlmClient := TNtlm.Create;
ntlmServer := TNtlm.Create;
// The NTLM protocol begins by the client sending the server
// a Type1 message.
ntlmClient.Workstation := 'MyWorkstation';
type1Msg := ntlmClient.GenType1();
WriteLn('Type1 message from client to server:');
WriteLn(type1Msg);
// If the server wishes to examine the information embedded within the
// Type1 message, it may call ParseType1.
// This step is not necessary, it is only for informational purposes..
type1Info := ntlmServer.ParseType1(type1Msg);
WriteLn('---');
WriteLn(type1Info);
// The server now generates a Type2 message to be sent to the client.
// The Type2 message requires a TargetName. A TargetName is
// the authentication realm in which the authenticating account
// has membership (a domain name for domain accounts, or server name
// for local machine accounts).
ntlmServer.TargetName := 'myAuthRealm';
type2Msg := ntlmServer.GenType2(type1Msg);
if (ntlmServer.LastMethodSuccess <> True) then
begin
WriteLn(ntlmServer.LastErrorText);
Exit;
end;
WriteLn('Type2 message from server to client:');
WriteLn(type2Msg);
// The client may examine the information embedded in the Type2 message
// by calling ParseType2, which returns XML. This is only for informational purposes
// and is not required.
type2Info := ntlmClient.ParseType2(type2Msg);
WriteLn('---');
WriteLn(type2Info);
// The client will now generate the final Type3 message to be sent to the server.
// This requires the Username and Password:
ntlmClient.UserName := 'test123';
ntlmClient.Password := 'myPassword';
type3Msg := ntlmClient.GenType3(type2Msg);
if (ntlmClient.LastMethodSuccess <> True) then
begin
WriteLn(ntlmClient.LastErrorText);
Exit;
end;
WriteLn('Type3 message from client to server:');
WriteLn(type3Msg);
// The server may verify the response by first "loading" the Type3 message.
// This sets the various properties such as Username, Domain, Workstation,
// and ClientChallenge to the values embedded within theType3 message.
// The server may then use the Username to lookup the password.
// Looking up the password is dependent on your infrastructure. Perhaps your
// usernames/passwords are stored in a secure database. If that's the case, you would
// write code to issue a query to get the password string for the given username.
// Once the password is obtained, set the Password property and then
// generate the Type3 response again. If the server's Type3 response matches
// the client's Type3 response, then the client's password is correct.
success := ntlmServer.LoadType3(type3Msg);
if (success <> True) then
begin
WriteLn(ntlmServer.LastErrorText);
Exit;
end;
// The Username property now contains the username that was embedded within
// the Type3 message. It can be used to lookup the password.
clientUsername := ntlmServer.UserName;
// For this example, we'll simply set the password to a literal string:
ntlmServer.Password := 'myPassword';
// The server may generate the Type3 message again, using the client's correct
// password:
expectedType3Msg := ntlmServer.GenType3(type2Msg);
WriteLn('Expected Type3 Message:');
WriteLn(expectedType3Msg);
// If the Type3 message received from the client is exactly the same as the
// expected Type3 message, then the client must've used the same password,
// and authentication is successful.
ntlmClient.Free;
ntlmServer.Free;
end;
// ---------------------------------------------------------------------------
begin
try
RunDemo;
except
on E: Exception do
WriteLn('Unhandled exception: ', E.ClassName, ': ', E.Message);
end;
WriteLn;
{$IFDEF MSWINDOWS}
WriteLn('Press Enter to exit...');
ReadLn;
{$ENDIF}
end.