Sample code for 30+ languages & platforms
Pascal (Lazarus/Delphi)

Facebook Download all Photos to Local Files

See more Facebook Examples

Demonstrates how to download all of one's Facebook photos to a local filesystem directory. This sample code keeps a local cache to avoid re-downloading the same photos twice. The program can be run again after a time, and it will download only photos that haven't yet been downloaded.

Chilkat Pascal (Lazarus/Delphi) Downloads

Pascal (Lazarus/Delphi)
program ChilkatDemo;

// Demonstrates using the Chilkat Pascal wrapper via the C bridge DLL.
// Builds as a console application under Lazarus (FPC) or Delphi.

{$IFDEF FPC}
  {$MODE DELPHI}
{$ENDIF}
{$APPTYPE CONSOLE}

uses
  {$IFDEF UNIX}
  cthreads,
  {$ENDIF}
  SysUtils,
  CkDllLoader,
  Chilkat.Http,
  Chilkat.FileAccess,
  Chilkat.OAuth2,
  Chilkat.Rest,
  Chilkat.JsonObject,
  Chilkat.StringBuilder,
  Chilkat.Cache,
  Chilkat.StringArray;

// ---------------------------------------------------------------------------

procedure RunDemo;
var
  success: Boolean;
  fbCache: TCache;
  oauth2: TOAuth2;
  rest: TRest;
  responseJson: string;
  photoJson: TJsonObject;
  saPhotoUrls: TStringArray;
  sbPhotoIdPath: TStringBuilder;
  json: TJsonObject;
  i: Integer;
  photoId: string;
  imageUrl: string;
  afterCursor: string;
  numItems: Integer;
  photoJsonStr: string;
  imgUrlJson: TJsonObject;
  http: THttp;
  numUrls: Integer;
  urlJson: TJsonObject;
  imageBytes: TBytes;
  fac: TFileAccess;
  sbImageUrl: TStringBuilder;
  extension: string;
  sbLocalFilePath: TStringBuilder;

begin
  success := False;

  //  This example requires the Chilkat API to have been previously unlocked.
  //  See Global Unlock Sample for sample code.

  //  This example will use a local disk cache to avoid re-fetching the same
  //  photo id after it's been fetched once.
  fbCache := TCache.Create;
  //  The cache will use 1 level of 256 sub-directories.
  fbCache.Level := 1;
  //  Use a directory path that makes sense on your operating system..
  fbCache.AddRoot('C:/fbCache');

  //  This example assumes a previously obtained an access token
  oauth2 := TOAuth2.Create;
  oauth2.AccessToken := 'FACEBOOK-ACCESS-TOKEN';

  rest := TRest.Create;

  //  Connect to Facebook.
  success := rest.Connect('graph.facebook.com',443,True,True);
  if (success <> True) then
    begin
      WriteLn(rest.LastErrorText);
      Exit;
    end;

  //  Provide the authentication credentials (i.e. the access key)
  rest.SetAuthOAuth2(oauth2);

  //  There are two choices:  
  //  We can choose to download the photos the person is tagged in or has uploaded
  //  by setting type to "tagged" or "uploaded".
  rest.AddQueryParam('type','uploaded');

  //  To download all photos, we begin with an outer loop that iterates over
  //  the list of photo nodes in pages.  Each page returned contains a list of 
  //  photo node ids.  Each photo node id must be retrieved to get the download URL(s)
  //  of the actual image.

  //  I don't know the max limit for the number of records that can be downloaded at once.
  rest.AddQueryParam('limit','100');

  //  Get the 1st page of photos ids.
  //  See https://developers.facebook.com/docs/graph-api/reference/user/photos/ for more information.
  responseJson := rest.FullRequestNoBody('GET','/v2.7/me/photos');
  if (rest.LastMethodSuccess <> True) then
    begin
      WriteLn(rest.LastErrorText);
      Exit;
    end;

  photoJson := TJsonObject.Create;
  saPhotoUrls := TStringArray.Create;
  sbPhotoIdPath := TStringBuilder.Create;

  json := TJsonObject.Create;
  json.EmitCompact := False;
  json.Load(responseJson);

  //  Get the "after" cursor.
  afterCursor := json.StringOf('paging.cursors.after');
  while json.LastMethodSuccess = True do
    begin

      WriteLn('-------------------');
      WriteLn('afterCursor = ' + afterCursor);

      //  For each photo id in this page...
      i := 0;
      numItems := json.SizeOfArray('data');
      while i < numItems do
        begin
          json.I := i;
          photoId := json.StringOf('data[i].id');
          WriteLn('photoId = ' + photoId);

          //  We need to fetch the JSON for this photo.  Check to see if it's in the local disk cache,
          //  and if not, then get it from Facebook.
          photoJsonStr := fbCache.FetchText(photoId);
          if (fbCache.LastMethodSuccess = False) then
            begin
              //  It's not locally available, so get it from Facebook..
              sbPhotoIdPath.Clear();
              sbPhotoIdPath.Append('/v2.7/');
              sbPhotoIdPath.Append(photoId);

              rest.ClearAllQueryParams();
              rest.AddQueryParam('fields','id,album,images');

              WriteLn('Fetching photo node from Facebook...');

              //  This REST request will continue using the existing connection.
              //  If the connection was closed, it will automatically reconnect to send the request.
              photoJsonStr := rest.FullRequestNoBody('GET',sbPhotoIdPath.GetAsString());
              if (rest.LastMethodSuccess <> True) then
                begin
                  WriteLn(rest.LastErrorText);
                  Exit;
                end;
              //  Add the photo JSON to the local cache.
              fbCache.SaveTextNoExpire(photoId,'',photoJsonStr);
            end;

          //  Parse the photo JSON and add the main photo download URL to saPhotoUrls
          //  There may be multiple URLs in the images array, but the 1st one is the largest and main photo URL.
          //  The others are smaller sizes of the same photo.
          photoJson.Load(photoJsonStr);
          imageUrl := photoJson.StringOf('images[0].source');
          if (photoJson.LastMethodSuccess = True) then
            begin

              //  Actually, we'll add a small JSON document that contains both the image ID and the URL.
              imgUrlJson := TJsonObject.Create;
              imgUrlJson.AppendString('id',photoId);
              imgUrlJson.AppendString('url',imageUrl);
              saPhotoUrls.Append(imgUrlJson.Emit());
              WriteLn('imageUrl = ' + imageUrl);
            end;

          i := i + 1;
        end;

      //  Prepare for getting the next page of photos ids.
      //  We can continue using the same REST object.
      //  If already connected, we'll continue using the existing connection.
      //  Otherwise, a new connection will automatically be made if needed.
      rest.ClearAllQueryParams();
      rest.AddQueryParam('type','uploaded');
      rest.AddQueryParam('limit','20');
      rest.AddQueryParam('after',afterCursor);

      //  Get the next page of photo ids.
      responseJson := rest.FullRequestNoBody('GET','/v2.7/me/photos');
      if (rest.LastMethodSuccess <> True) then
        begin
          WriteLn(rest.LastErrorText);
          Exit;
        end;

      json.Load(responseJson);
      afterCursor := json.StringOf('paging.cursors.after');
    end;

  WriteLn('No more pages of photos.');

  //  Now iterate over the photo URLs and download each to a file.
  //  We can use Chilkat HTTP.  No Facebook authorization (access token) is required to download
  //  the photo once the URL is known.  
  http := THttp.Create;

  //  We'll cache the image data so that if run again, we don't re-download the same image again.
  numUrls := saPhotoUrls.Count;
  i := 0;
  urlJson := TJsonObject.Create;

  fac := TFileAccess.Create;

  while i < numUrls do
    begin
      urlJson.Load(saPhotoUrls.GetString(i));
      photoId := urlJson.StringOf('id');
      imageUrl := urlJson.StringOf('url');

      //  Check the local cache for the image data.
      //  Only download and save if not already cached.
      imageBytes := fbCache.FetchFromCache(imageUrl);
      if (fbCache.LastMethodSuccess = False) then
        begin
          //   This photo needs to be downloaded.

          sbImageUrl := TStringBuilder.Create;
          sbImageUrl.Append(imageUrl);

          //  Let's form a filename..
          extension := '.jpg';
          if (sbImageUrl.Contains('.gif',False) = True) then
            begin
              extension := '.gif';
            end;
          if (sbImageUrl.Contains('.png',False) = True) then
            begin
              extension := '.png';
            end;
          if (sbImageUrl.Contains('.tiff',False) = True) then
            begin
              extension := '.tiff';
            end;
          if (sbImageUrl.Contains('.bmp',False) = True) then
            begin
              extension := '.bmp';
            end;

          sbLocalFilePath := TStringBuilder.Create;
          sbLocalFilePath.Append('C:/Photos/facebook/uploaded/');
          sbLocalFilePath.Append(photoId);
          sbLocalFilePath.Append(extension);

          imageBytes := http.QuickGet(imageUrl);
          if (http.LastMethodSuccess <> True) then
            begin
              WriteLn(http.LastErrorText);
              Exit;
            end;

          //  We've downloaded the photo image bytes into memory.
          //  Save it to the cache AND save it to the output file.
          fbCache.SaveToCacheNoExpire(imageUrl,'',imageBytes);
          fac.WriteEntireFile(sbLocalFilePath.GetAsString(),imageBytes);

          WriteLn('Downloaded to ' + sbLocalFilePath.GetAsString());
        end;

      i := i + 1;
    end;

  WriteLn('Finished downloading all Facebook photos!');


  fbCache.Free;
  oauth2.Free;
  rest.Free;
  photoJson.Free;
  saPhotoUrls.Free;
  sbPhotoIdPath.Free;
  json.Free;
              imgUrlJson.Free;
  http.Free;
  urlJson.Free;
  fac.Free;
          sbImageUrl.Free;
          sbLocalFilePath.Free;

end;

// ---------------------------------------------------------------------------

begin

  try
    RunDemo;
  except
    on E: Exception do
      WriteLn('Unhandled exception: ', E.ClassName, ': ', E.Message);
  end;

  WriteLn;
  {$IFDEF MSWINDOWS}
  WriteLn('Press Enter to exit...');
  ReadLn;
  {$ENDIF}
end.