Objective-C
Objective-C
Understanding ZIP Entry Types and the ZIP Object Lifecycle
See more Zip Examples
This example demonstrates how the Chilkat.Zip object manages entries before and after a ZIP archive is written.
The example shows:
-
How file references are added from the local filesystem using
AppendFilesEx -
How in-memory entries are added using
AddString -
How ZIP entry types change as the ZIP archive progresses from an
in-memory staging object to an actual written
.zipfile - How additional entries can continue to be added even after the ZIP archive has already been written
The example also demonstrates the meaning of the different
ZipEntry.EntryType values:
-
1— File references in the local filesystem that have not yet been processed -
2— In-memory data entries -
0— Entries mapped to an existing open ZIP archive
This example is useful for understanding how the
Chilkat.Zip class internally stages entries prior to writing
the final ZIP archive.
Chilkat Objective-C Downloads
#import <CkoZip.h>
#import <NSString.h>
#import <CkoZipEntry.h>
BOOL success = NO;
success = NO;
CkoZip *zip = [[CkoZip alloc] init];
NSString *zipPath = @"c:/temp/out.zip";
// Start a new Zip object and set the output path.
// This does not create the .zip file yet. It only initializes the Zip object
// and records the filename to be used later when WriteZip is called.
[zip NewZip: zipPath];
// Add references to files in the local filesystem.
// AppendFilesEx does not read, compress, or store the file contents at this point.
// It only adds file references to the Zip object. The referenced files are
// read and compressed later, when WriteZip is called.
BOOL recurse = YES;
BOOL saveExtraPath = NO;
BOOL archiveOnly = NO;
BOOL includeHidden = YES;
BOOL includeSystem = NO;
success = [zip AppendFilesEx: @"c:/temp/files_to_zip" recurse: recurse saveExtraPath: saveExtraPath archiveOnly: archiveOnly includeHidden: includeHidden includeSystem: includeSystem];
if (success == NO) {
NSLog(@"%@",zip.LastErrorText);
return;
}
// We can inspect the entries that have been added to the Zip object.
// At this stage, the entries are still references to files in the local filesystem.
CkoZipEntry *entry = [[CkoZipEntry alloc] init];
int count = [zip.NumEntries intValue];
int i = 0;
while (i < count) {
[zip EntryAt: [NSNumber numberWithInt: i] entry: entry];
NSLog(@"%@%@%d",entry.FileName,@" entryType = ",[entry.EntryType intValue]);
i = i + 1;
}
NSLog(@"%@",@"----");
// Sample output for the above loop:
//
// hamlet.xml entryType = 1
// hello.pdf entryType = 1
// ...
// ...
//
// entryType = 1 means "File Entry".
// A File Entry is a reference to a file in the local filesystem.
// The file data has not yet been read into the Zip object.
//
// Possible entryType values:
//
// 0 - Mapped Entry:
// An entry that already exists in an open .zip file.
//
// 1 - File Entry:
// A file in the local filesystem that has been referenced, but not yet
// read or compressed. These entries are added by methods such as
// AppendFiles, AppendFilesEx, and AddFile.
//
// 2 - Data Entry:
// An entry containing uncompressed data already held in memory.
// These entries are added by methods such as AddData, AddString,
// AddSb, AddBd, and AddEncoded.
//
// 3 - Null Entry:
// An entry that no longer exists in the .zip.
//
// 4 - New Directory Entry:
// A directory entry added by calling AddEmpty.
// Additional entries can still be added before the .zip is written.
// This entry is created from an in-memory string, so it is a Data Entry
// rather than a File Entry.
[zip AddString: @"helloWorld.txt" content: @"Hello World" charset: @"utf-8"];
// Inspect the Zip object again before writing.
// The file references are still entryType = 1.
// The in-memory string entry is entryType = 2.
count = [zip.NumEntries intValue];
i = 0;
while (i < count) {
[zip EntryAt: [NSNumber numberWithInt: i] entry: entry];
NSLog(@"%@%@%d",entry.FileName,@" entryType = ",[entry.EntryType intValue]);
i = i + 1;
}
NSLog(@"%@",@"----");
// Sample output:
//
// hamlet.xml entryType = 1
// hello.pdf entryType = 1
// ...
// ...
// helloWorld.txt entryType = 2
//
// helloWorld.txt has entryType = 2 because its contents came from memory.
// It is not a reference to a file in the local filesystem.
// ----------------------------------------------------------------------------
// Write the Zip object to the .zip file.
//
// During this call, Chilkat reads the referenced files from the local filesystem,
// compresses the data as needed, and writes the final .zip archive.
zip.FileName = zipPath;
success = [zip WriteZip];
if (success == NO) {
NSLog(@"%@",zip.LastErrorText);
return;
}
// After WriteZip returns successfully, the .zip file is written and remains
// open in the Zip object. The entries now correspond to entries in the
// currently open .zip archive.
count = [zip.NumEntries intValue];
i = 0;
while (i < count) {
[zip EntryAt: [NSNumber numberWithInt: i] entry: entry];
NSLog(@"%@%@%d",entry.FileName,@" entryType = ",[entry.EntryType intValue]);
i = i + 1;
}
NSLog(@"%@",@"----");
// Sample output:
//
// hamlet.xml entryType = 0
// hello.pdf entryType = 0
// ...
// ...
// helloWorld.txt entryType = 0
//
// entryType = 0 means "Mapped Entry".
// A Mapped Entry is an entry that exists in an open .zip file.
// ----------------------------------------------------------------------------
// The .zip remains open after WriteZip, so additional entries can still be added.
//
// This adds another in-memory string entry to the currently open Zip object.
[zip AddString: @"helloWorld2.txt" content: @"Hello World 2" charset: @"utf-8"];
// Write the .zip again to include the newly added entry.
success = [zip WriteZip];
if (success == NO) {
NSLog(@"%@",zip.LastErrorText);
return;
}
// Inspect the entries one final time.
// After the second WriteZip, the new entry is also mapped to the open .zip file.
count = [zip.NumEntries intValue];
i = 0;
while (i < count) {
[zip EntryAt: [NSNumber numberWithInt: i] entry: entry];
NSLog(@"%@%@%d",entry.FileName,@" entryType = ",[entry.EntryType intValue]);
i = i + 1;
}
NSLog(@"%@",@"----");
// Sample output:
//
// hamlet.xml entryType = 0
// hello.pdf entryType = 0
// ...
// ...
// helloWorld.txt entryType = 0
// helloWorld2.txt entryType = 0
// Close the open .zip archive and clear the Zip object.
[zip CloseZip];
NSLog(@"%@",@"Success");