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(Objective-C) Understanding ZIP Entry Types and the ZIP Object LifecycleSee more Zip Examples
This example demonstrates how the The example shows:
The example also demonstrates the meaning of the different
This example is useful for understanding how the
Note: This example requires Chilkat v11.0.0 or greater.
#import <CkoZip.h> #import <NSString.h> #import <CkoZipEntry.h> BOOL success = NO; success = NO; CkoZip *zip = [[CkoZip alloc] init]; NSString *zipPath = @"c:/temp/out.zip"; // Start a new Zip object and set the output path. // This does not create the .zip file yet. It only initializes the Zip object // and records the filename to be used later when WriteZip is called. [zip NewZip: zipPath]; // Add references to files in the local filesystem. // AppendFilesEx does not read, compress, or store the file contents at this point. // It only adds file references to the Zip object. The referenced files are // read and compressed later, when WriteZip is called. BOOL recurse = YES; BOOL saveExtraPath = NO; BOOL archiveOnly = NO; BOOL includeHidden = YES; BOOL includeSystem = NO; success = [zip AppendFilesEx: @"c:/temp/files_to_zip" recurse: recurse saveExtraPath: saveExtraPath archiveOnly: archiveOnly includeHidden: includeHidden includeSystem: includeSystem]; if (success == NO) { NSLog(@"%@",zip.LastErrorText); return; } // We can inspect the entries that have been added to the Zip object. // At this stage, the entries are still references to files in the local filesystem. CkoZipEntry *entry = [[CkoZipEntry alloc] init]; int count = [zip.NumEntries intValue]; int i = 0; while (i < count) { [zip EntryAt: [NSNumber numberWithInt: i] entry: entry]; NSLog(@"%@%@%d",entry.FileName,@" entryType = ",[entry.EntryType intValue]); i = i + 1; } NSLog(@"%@",@"----"); // Sample output for the above loop: // // hamlet.xml entryType = 1 // hello.pdf entryType = 1 // ... // ... // // entryType = 1 means "File Entry". // A File Entry is a reference to a file in the local filesystem. // The file data has not yet been read into the Zip object. // // Possible entryType values: // // 0 - Mapped Entry: // An entry that already exists in an open .zip file. // // 1 - File Entry: // A file in the local filesystem that has been referenced, but not yet // read or compressed. These entries are added by methods such as // AppendFiles, AppendFilesEx, and AddFile. // // 2 - Data Entry: // An entry containing uncompressed data already held in memory. // These entries are added by methods such as AddData, AddString, // AddSb, AddBd, and AddEncoded. // // 3 - Null Entry: // An entry that no longer exists in the .zip. // // 4 - New Directory Entry: // A directory entry added by calling AddEmpty. // Additional entries can still be added before the .zip is written. // This entry is created from an in-memory string, so it is a Data Entry // rather than a File Entry. [zip AddString: @"helloWorld.txt" content: @"Hello World" charset: @"utf-8"]; // Inspect the Zip object again before writing. // The file references are still entryType = 1. // The in-memory string entry is entryType = 2. count = [zip.NumEntries intValue]; i = 0; while (i < count) { [zip EntryAt: [NSNumber numberWithInt: i] entry: entry]; NSLog(@"%@%@%d",entry.FileName,@" entryType = ",[entry.EntryType intValue]); i = i + 1; } NSLog(@"%@",@"----"); // Sample output: // // hamlet.xml entryType = 1 // hello.pdf entryType = 1 // ... // ... // helloWorld.txt entryType = 2 // // helloWorld.txt has entryType = 2 because its contents came from memory. // It is not a reference to a file in the local filesystem. // ---------------------------------------------------------------------------- // Write the Zip object to the .zip file. // // During this call, Chilkat reads the referenced files from the local filesystem, // compresses the data as needed, and writes the final .zip archive. zip.FileName = zipPath; success = [zip WriteZip]; if (success == NO) { NSLog(@"%@",zip.LastErrorText); return; } // After WriteZip returns successfully, the .zip file is written and remains // open in the Zip object. The entries now correspond to entries in the // currently open .zip archive. count = [zip.NumEntries intValue]; i = 0; while (i < count) { [zip EntryAt: [NSNumber numberWithInt: i] entry: entry]; NSLog(@"%@%@%d",entry.FileName,@" entryType = ",[entry.EntryType intValue]); i = i + 1; } NSLog(@"%@",@"----"); // Sample output: // // hamlet.xml entryType = 0 // hello.pdf entryType = 0 // ... // ... // helloWorld.txt entryType = 0 // // entryType = 0 means "Mapped Entry". // A Mapped Entry is an entry that exists in an open .zip file. // ---------------------------------------------------------------------------- // The .zip remains open after WriteZip, so additional entries can still be added. // // This adds another in-memory string entry to the currently open Zip object. [zip AddString: @"helloWorld2.txt" content: @"Hello World 2" charset: @"utf-8"]; // Write the .zip again to include the newly added entry. success = [zip WriteZip]; if (success == NO) { NSLog(@"%@",zip.LastErrorText); return; } // Inspect the entries one final time. // After the second WriteZip, the new entry is also mapped to the open .zip file. count = [zip.NumEntries intValue]; i = 0; while (i < count) { [zip EntryAt: [NSNumber numberWithInt: i] entry: entry]; NSLog(@"%@%@%d",entry.FileName,@" entryType = ",[entry.EntryType intValue]); i = i + 1; } NSLog(@"%@",@"----"); // Sample output: // // hamlet.xml entryType = 0 // hello.pdf entryType = 0 // ... // ... // helloWorld.txt entryType = 0 // helloWorld2.txt entryType = 0 // Close the open .zip archive and clear the Zip object. [zip CloseZip]; NSLog(@"%@",@"Success"); |
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