Sample code for 30+ languages & platforms
Objective-C

WebSocket Connect

See more WebSocket Examples

Demonstrates how to establish a WebSocket connection. Once the connection is established, messages may be sent back-and-forth. Messages are sent in frames, where the last frame in the message is indicated by a "final" bit. A frame constitutes the entire message if the first frame sent has the "final" bit sent. (In most cases, you'll probably be sending single-frame messages.)

Chilkat Objective-C Downloads

Objective-C
#import <CkoRest.h>
#import <CkoWebSocket.h>
#import <NSString.h>

BOOL success = NO;

//  This example requires the Chilkat API to have been previously unlocked.
//  See Global Unlock Sample for sample code.

//  --------------------------------------------------
//  A WebSocket connection begins life as an HTTP GET request containing a few special header fields,
//  such as "Upgrade: websocket".   

//  Your application will use the Chilkat Rest class to send the initial HTTP GET.  This allows you
//  to use the full capability of the Chilkat Rest class to customize the GET for any particular situation.
//  For example:
//  
//    - If custom HTTP request header fields must be added.
//    - If authentication is required, such as OAuth2, OAuth1, Basic HTTP Auth, etc.
//    - If HTTPS, SSH Tunneling, Proxies (HTTP or SOCKS), or other advanced connection or TLS features are required.
//  

CkoRest *rest = [[CkoRest alloc] init];
success = [rest Connect: @"someserver.com" port: [NSNumber numberWithInt: 80] tls: NO autoReconnect: NO];
if (success != YES) {
    NSLog(@"%@",rest.LastErrorText);
    return;
}

CkoWebSocket *ws = [[CkoWebSocket alloc] init];

//  Tell the WebSocket to use this connection.
success = [ws UseConnection: rest];
if (success != YES) {
    NSLog(@"%@",ws.LastErrorText);
    return;
}

//  Add the standard WebSocket open handshake headers that will be needed.
//  (This adds the required HTTP request headers to the rest object.)
[ws AddClientHeaders];

//  Add any additional headers that might be desired.
//  Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin".
[rest AddHeader: @"Sec-WebSocket-Protocol" value: @"x-something"];
[rest AddHeader: @"Origin" value: @"http://someserver.com"];

//  Do the open handshake.
NSString *responseBody = [rest FullRequestNoBody: @"GET" uriPath: @"/something"];
if (rest.LastMethodSuccess != YES) {
    NSLog(@"%@",rest.LastErrorText);
    return;
}

//  If successful, the HTTP response status code should be 101,
//  and the response body will be empty. (If it failed, we'll have a look
//  at the response body..)
int statusCode = [rest.ResponseStatusCode intValue];
NSLog(@"%@%d",@"Response status code: ",statusCode);

if (statusCode != 101) {
    NSLog(@"%@",responseBody);
    NSLog(@"%@",@"-- Failed because of unexpected response status code.");
    return;
}

//  We have the expected 101 response, so let's now validate the 
//  contents of the response, such as the value sent by the server in the
//  Sec-WebSocket-Accept header. 
success = [ws ValidateServerHandshake];
if (success != YES) {
    NSLog(@"%@",ws.LastErrorText);
    return;
}

NSLog(@"%@",@"WebSocket connection successful.");

//  The application may now begin sending and receiving frames on the WebSocket connection.
//  (At this point, we're done with the rest object...)