Objective-C
Objective-C
UniPin Game List
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Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.Chilkat Objective-C Downloads
#import <CkoHttp.h>
#import <CkoDateTime.h>
#import <NSString.h>
#import <CkoCrypt2.h>
#import <CkoStringBuilder.h>
#import <CkoHttpResponse.h>
#import <CkoJsonObject.h>
BOOL success = NO;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
CkoHttp *http = [[CkoHttp alloc] init];
// Implements the following CURL command:
// curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
// --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
// --header 'timestamp: 1566552295' \
// --header 'path: in-game-topup/list' \
// --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
// --header 'Content-Type: application/json'
// Use the following online tool to generate HTTP code from a CURL command
// Convert a cURL Command to HTTP Source Code
CkoDateTime *dt = [[CkoDateTime alloc] init];
[dt SetFromCurrentSystemTime];
NSString *timestamp = [dt GetAsUnixTimeStr: NO];
// Change this to your actual partner ID.
NSString *partnerId = @"587e3675-e0ed-4e9e-9b39-099b11498fdc";
[http SetRequestHeader: @"path" value: @"in-game-topup/list"];
[http SetRequestHeader: @"timestamp" value: timestamp];
[http SetRequestHeader: @"partnerid" value: partnerId];
[http SetRequestHeader: @"Content-Type" value: @"application/json"];
// Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey)
CkoCrypt2 *crypt = [[CkoCrypt2 alloc] init];
crypt.MacAlgorithm = @"hmac";
crypt.HashAlgorithm = @"sha256";
crypt.EncodingMode = @"hexlower";
// Change this to your actual secret key..
[crypt SetMacKeyEncoded: @"wabc123asljdgadlgd3" encoding: @"us-ascii"];
CkoStringBuilder *sbMacData = [[CkoStringBuilder alloc] init];
[sbMacData Append: partnerId];
[sbMacData Append: timestamp];
[sbMacData Append: @"in-game-topup/list"];
NSString *auth = [crypt MacStringENC: [sbMacData GetAsString]];
[http SetRequestHeader: @"auth" value: auth];
CkoHttpResponse *resp = [[CkoHttpResponse alloc] init];
success = [http HttpNoBody: @"POST" url: @"https://dev-api.unipin.com/in-game-topup/list" response: resp];
if (success == NO) {
NSLog(@"%@",http.LastErrorText);
return;
}
CkoStringBuilder *sbResponseBody = [[CkoStringBuilder alloc] init];
[resp GetBodySb: sbResponseBody];
CkoJsonObject *jResp = [[CkoJsonObject alloc] init];
[jResp LoadSb: sbResponseBody];
jResp.EmitCompact = NO;
NSLog(@"%@",@"Response Body:");
NSLog(@"%@",[jResp Emit]);
int respStatusCode = [resp.StatusCode intValue];
NSLog(@"%@%d",@"Response Status Code = ",respStatusCode);
if (respStatusCode >= 400) {
NSLog(@"%@",@"Response Header:");
NSLog(@"%@",resp.Header);
NSLog(@"%@",@"Failed.");
return;
}
// Sample JSON response:
// (Sample code for parsing the JSON response is shown below)
// {
// "game_list": [
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBD_ID",
// "game_name": "Mobile Legends Diamonds",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:35:43"
// },
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBS_ID",
// "game_name": "Mobile Legends Starlight Member",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:34:18"
// },
// ...
// ...
// ],
// "status": 1,
// "reason": "Successful"
// }
// Sample code for parsing the JSON response...
// Use the following online tool to generate parsing code from sample JSON:
// Generate Parsing Code from JSON
NSString *game_category = 0;
NSString *game_code = 0;
NSString *game_name = 0;
NSString *icon_url = 0;
NSString *game_status = 0;
NSString *updated_at = 0;
int status = [[jResp IntOf: @"status"] intValue];
NSString *reason = [jResp StringOf: @"reason"];
int i = 0;
int count_i = [[jResp SizeOfArray: @"game_list"] intValue];
while (i < count_i) {
jResp.I = [NSNumber numberWithInt: i];
game_category = [jResp StringOf: @"game_list[i].game_category"];
game_code = [jResp StringOf: @"game_list[i].game_code"];
game_name = [jResp StringOf: @"game_list[i].game_name"];
icon_url = [jResp StringOf: @"game_list[i].icon_url"];
game_status = [jResp StringOf: @"game_list[i].game_status"];
updated_at = [jResp StringOf: @"game_list[i].updated_at"];
i = i + 1;
}