Objective-C
Objective-C
Get Text Received on an SSH Channel
See more SSH Examples
Demonstrates the Chilkat Ssh.GetReceivedText method, which decodes and returns all text currently accumulated in a channel's normal receive buffer. The first argument is the channel number and the second is the charset. The receive buffer is cleared after the text is returned.
Background: This is the retrieval half of the read-then-get pattern: a
Channel* read or receive call fills the buffer, and this hands you the text. Because the buffer is cleared on retrieval, each call returns only what arrived since the last one. A valid channel with nothing buffered returns an empty string successfully, so an empty result is not an error. Retrieve text promptly after a channel completes, before other SSH operations can discard the completed channel record.Chilkat Objective-C Downloads
#import <CkoSsh.h>
#import <NSString.h>
BOOL success = NO;
// Demonstrates the Ssh.GetReceivedText method, which decodes and returns all text currently in
// a channel's normal receive buffer. The 1st argument is the channel number and the 2nd is the
// charset. The receive buffer is cleared after the text is returned.
CkoSsh *ssh = [[CkoSsh alloc] init];
int sshPort = 22;
success = [ssh Connect: @"ssh.example.com" port: [NSNumber numberWithInt: sshPort]];
if (success == NO) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
NSString *password = @"mySshPassword";
success = [ssh AuthenticatePw: @"mySshLogin" password: password];
if (success == NO) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
int channelNum = [[ssh OpenSessionChannel] intValue];
if (channelNum < 0) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
success = [ssh SendReqExec: [NSNumber numberWithInt: channelNum] command: @"cat /etc/hostname"];
if (success == NO) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
// IMPORTANT: Set a read timeout. ReadTimeoutMs defaults to 0, which means no limit -- without
// it, this call waits forever if the server never sends channel close.
ssh.ReadTimeoutMs = [NSNumber numberWithInt:15000];
success = [ssh ChannelReceiveToClose: [NSNumber numberWithInt: channelNum]];
if (success == NO) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
// Retrieve the accumulated output. A valid channel with no buffered data returns an empty
// string successfully.
NSString *output = [ssh GetReceivedText: [NSNumber numberWithInt: channelNum] charset: @"utf-8"];
if (ssh.LastMethodSuccess == NO) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
NSLog(@"%@",output);
[ssh Disconnect];