Objective-C
Objective-C
Read an SSH Channel with a Byte Threshold
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Demonstrates the Chilkat Ssh.ChannelReadAndPoll2 method, which works like ChannelReadAndPoll but also returns once newly processed data brings the total buffered data to or above a byte threshold. The arguments are the channel number, the poll timeout, and the threshold.
The integer return value is -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or channel close was processed, or — when greater than 0 — the total bytes currently buffered for the channel (not the bytes newly received by this call).
Background: The threshold makes it practical to stream large output in manageable chunks instead of buffering an entire multi-megabyte result. Treat it as a return threshold, not a hard cap: a complete SSH packet is buffered as a unit, so the amount returned can exceed what you asked for. Data already buffered before the call does not by itself trigger an immediate return.
Chilkat Objective-C Downloads
#import <CkoSsh.h>
#import <NSString.h>
BOOL success = NO;
// Demonstrates the Ssh.ChannelReadAndPoll2 method, which works like ChannelReadAndPoll but also
// returns once the total buffered data reaches or exceeds a byte threshold. The 1st argument is
// the channel number, the 2nd is the poll timeout, and the 3rd is the byte threshold.
CkoSsh *ssh = [[CkoSsh alloc] init];
int sshPort = 22;
success = [ssh Connect: @"ssh.example.com" port: [NSNumber numberWithInt: sshPort]];
if (success == NO) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
NSString *password = @"mySshPassword";
success = [ssh AuthenticatePw: @"mySshLogin" password: password];
if (success == NO) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
int channelNum = [[ssh OpenSessionChannel] intValue];
if (channelNum < 0) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
// Start a shell WITHOUT requesting a PTY. Without a PTY the shell sees it is connected to a
// raw data pipe and enters non-interactive mode: it suppresses the command prompt, does not
// echo typed commands back, and skips interactive login scripts. The output is therefore
// clean and easily parseable -- but because no prompt is ever sent, code must not wait for
// one. Instead, have each command print a predictable marker, or wait for EOF / channel close.
success = [ssh SendReqShell: [NSNumber numberWithInt: channelNum]];
if (success == NO) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
success = [ssh ChannelSendString: [NSNumber numberWithInt: channelNum] strData: @"cat /var/log/syslog\n" charset: @"utf-8"];
if (success == NO) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
// Return when output goes quiet for 500ms, or once about 64KB has been buffered. The
// threshold is not a hard buffer limit -- a whole SSH packet may push the total above it.
int pollTimeoutMs = 500;
int maxNumBytes = 65536;
// The return value is: -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or
// channel close was processed, or the total number of buffered bytes when greater than 0.
int result = [[ssh ChannelReadAndPoll2: [NSNumber numberWithInt: channelNum] pollTimeoutMs: [NSNumber numberWithInt: pollTimeoutMs] maxNumBytes: [NSNumber numberWithInt: maxNumBytes]] intValue];
if (result == -1) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
if (result == -2) {
NSLog(@"%@",@"No channel data arrived before the timeout.");
}
if (result == 0) {
NSLog(@"%@",@"EOF or channel close was processed. Buffered data may still remain.");
}
if (result > 0) {
NSLog(@"%@%d",@"Total bytes buffered: ",result);
}
NSString *output = [ssh GetReceivedText: [NSNumber numberWithInt: channelNum] charset: @"utf-8"];
if (ssh.LastMethodSuccess == NO) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
NSLog(@"%@",output);
[ssh Disconnect];