Objective-C
Objective-C
Poll an SSH Channel for Incoming Data
See more SSH Examples
Demonstrates the Chilkat Ssh.ChannelPoll method, which polls a channel for incoming messages, waiting at most the given number of milliseconds. The first argument is the channel number and the second is the poll timeout; pass 0 for a nonblocking poll.
The integer return value is -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or channel close was processed, or — when greater than 0 — the total bytes currently buffered for the channel (not the bytes newly received by this call).
Background:
ChannelPoll gives you an explicit, per-call wait, which is what an event loop or responsive UI needs — poll briefly, do other work, poll again. Importantly, the timeout you pass governs the wait: shorter ReadTimeoutMs or IdleTimeoutMs values do not cut it short. A -2 return simply means nothing new arrived, which is normal when polling.Chilkat Objective-C Downloads
#import <CkoSsh.h>
#import <NSString.h>
BOOL success = NO;
// Demonstrates the Ssh.ChannelPoll method, which polls a channel for incoming messages, waiting
// at most the given number of milliseconds. The 1st argument is the channel number and the 2nd
// is the poll timeout. Pass 0 for a nonblocking poll.
CkoSsh *ssh = [[CkoSsh alloc] init];
int sshPort = 22;
success = [ssh Connect: @"ssh.example.com" port: [NSNumber numberWithInt: sshPort]];
if (success == NO) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
NSString *password = @"mySshPassword";
success = [ssh AuthenticatePw: @"mySshLogin" password: password];
if (success == NO) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
int channelNum = [[ssh OpenSessionChannel] intValue];
if (channelNum < 0) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
// Start a shell WITHOUT requesting a PTY. Without a PTY the shell sees it is connected to a
// raw data pipe and enters non-interactive mode: it suppresses the command prompt, does not
// echo typed commands back, and skips interactive login scripts. The output is therefore
// clean and easily parseable -- but because no prompt is ever sent, code must not wait for
// one. Instead, have each command print a predictable marker, or wait for EOF / channel close.
success = [ssh SendReqShell: [NSNumber numberWithInt: channelNum]];
if (success == NO) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
success = [ssh ChannelSendString: [NSNumber numberWithInt: channelNum] strData: @"date\n" charset: @"utf-8"];
if (success == NO) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
// Wait up to 3 seconds for channel data.
int pollTimeoutMs = 3000;
// The return value is: -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or
// channel close was processed, or the total number of buffered bytes when greater than 0.
int result = [[ssh ChannelPoll: [NSNumber numberWithInt: channelNum] pollTimeoutMs: [NSNumber numberWithInt: pollTimeoutMs]] intValue];
if (result == -1) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
if (result == -2) {
NSLog(@"%@",@"No channel data arrived before the timeout.");
}
if (result == 0) {
NSLog(@"%@",@"EOF or channel close was processed. Buffered data may still remain.");
}
if (result > 0) {
NSLog(@"%@%d",@"Total bytes buffered: ",result);
}
NSString *output = [ssh GetReceivedText: [NSNumber numberWithInt: channelNum] charset: @"utf-8"];
if (ssh.LastMethodSuccess == NO) {
NSLog(@"%@",ssh.LastErrorText);
return;
}
NSLog(@"%@",output);
[ssh Disconnect];