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Objective-C

Poll an SSH Channel for Incoming Data

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Demonstrates the Chilkat Ssh.ChannelPoll method, which polls a channel for incoming messages, waiting at most the given number of milliseconds. The first argument is the channel number and the second is the poll timeout; pass 0 for a nonblocking poll.

The integer return value is -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or channel close was processed, or — when greater than 0 — the total bytes currently buffered for the channel (not the bytes newly received by this call).

Background: ChannelPoll gives you an explicit, per-call wait, which is what an event loop or responsive UI needs — poll briefly, do other work, poll again. Importantly, the timeout you pass governs the wait: shorter ReadTimeoutMs or IdleTimeoutMs values do not cut it short. A -2 return simply means nothing new arrived, which is normal when polling.

Chilkat Objective-C Downloads

Objective-C
#import <CkoSsh.h>
#import <NSString.h>

BOOL success = NO;

//  Demonstrates the Ssh.ChannelPoll method, which polls a channel for incoming messages, waiting
//  at most the given number of milliseconds.  The 1st argument is the channel number and the 2nd
//  is the poll timeout.  Pass 0 for a nonblocking poll.

CkoSsh *ssh = [[CkoSsh alloc] init];

int sshPort = 22;
success = [ssh Connect: @"ssh.example.com" port: [NSNumber numberWithInt: sshPort]];
if (success == NO) {
    NSLog(@"%@",ssh.LastErrorText);
    return;
}

//  Normally you would not hard-code the password in source.  You should instead obtain it
//  from an interactive prompt, environment variable, or a secrets vault.
NSString *password = @"mySshPassword";

success = [ssh AuthenticatePw: @"mySshLogin" password: password];
if (success == NO) {
    NSLog(@"%@",ssh.LastErrorText);
    return;
}

int channelNum = [[ssh OpenSessionChannel] intValue];
if (channelNum < 0) {
    NSLog(@"%@",ssh.LastErrorText);
    return;
}

//  Start a shell WITHOUT requesting a PTY.  Without a PTY the shell sees it is connected to a
//  raw data pipe and enters non-interactive mode: it suppresses the command prompt, does not
//  echo typed commands back, and skips interactive login scripts.  The output is therefore
//  clean and easily parseable -- but because no prompt is ever sent, code must not wait for
//  one.  Instead, have each command print a predictable marker, or wait for EOF / channel close.
success = [ssh SendReqShell: [NSNumber numberWithInt: channelNum]];
if (success == NO) {
    NSLog(@"%@",ssh.LastErrorText);
    return;
}

success = [ssh ChannelSendString: [NSNumber numberWithInt: channelNum] strData: @"date\n" charset: @"utf-8"];
if (success == NO) {
    NSLog(@"%@",ssh.LastErrorText);
    return;
}

//  Wait up to 3 seconds for channel data.
int pollTimeoutMs = 3000;
//  The return value is: -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or
//  channel close was processed, or the total number of buffered bytes when greater than 0.
int result = [[ssh ChannelPoll: [NSNumber numberWithInt: channelNum] pollTimeoutMs: [NSNumber numberWithInt: pollTimeoutMs]] intValue];
if (result == -1) {
    NSLog(@"%@",ssh.LastErrorText);
    return;
}

if (result == -2) {
    NSLog(@"%@",@"No channel data arrived before the timeout.");
}

if (result == 0) {
    NSLog(@"%@",@"EOF or channel close was processed.  Buffered data may still remain.");
}

if (result > 0) {
    NSLog(@"%@%d",@"Total bytes buffered: ",result);
}

NSString *output = [ssh GetReceivedText: [NSNumber numberWithInt: channelNum] charset: @"utf-8"];
if (ssh.LastMethodSuccess == NO) {
    NSLog(@"%@",ssh.LastErrorText);
    return;
}

NSLog(@"%@",output);

[ssh Disconnect];