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      (Objective-C) Accept Connection on SocketDemonstrates how to create a TCP/IP socket, listen on a port, accept an incoming connection, and send a "Hello World" message to the client. Note: This example requires Chilkat v11.0.0 or greater. 
 #import <CkoSocket.h> BOOL success = NO; // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkoSocket *listenSocket = [[CkoSocket alloc] init]; // Bind to a port and listen for incoming connections: // This example will listen at port 5555 and allows for a backlog // of 25 pending connection requests. success = [listenSocket BindAndListen: [NSNumber numberWithInt: 5555] backlog: [NSNumber numberWithInt: 25]]; if (success == NO) { NSLog(@"%@",listenSocket.LastErrorText); return; } // Get the next incoming connection // Wait a maximum of 20 seconds (20000 millisec) CkoSocket *connectedSocket = [[CkoSocket alloc] init]; success = [listenSocket AcceptNext: [NSNumber numberWithInt: 20000] socket: connectedSocket]; if (success == NO) { NSLog(@"%@",listenSocket.LastErrorText); return; } // Set maximum timeouts for reading an writing (in millisec) connectedSocket.MaxReadIdleMs = [NSNumber numberWithInt:10000]; connectedSocket.MaxSendIdleMs = [NSNumber numberWithInt:10000]; // Send a "Hello World!" message to the client: success = [connectedSocket SendString: @"Hello World!"]; if (success != YES) { NSLog(@"%@",connectedSocket.LastErrorText); return; } // Close the connection with the client. // Wait a max of 20 seconds (20000 millsec) success = [connectedSocket Close: [NSNumber numberWithInt: 20000]]; NSLog(@"%@",@"success!");  | 
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