Objective-C
Objective-C
Set a MIME Body from Binary Bytes (BinData)
See more MIME Examples
Demonstrates the Chilkat Mime.SetBodyBd method, which sets the decoded body bytes from a BinData, changes the transfer encoding to base64, and preserves the bytes exactly. The only argument is the BinData.
Note: The file paths are relative to the application's current working directory. Absolute paths may also be used. Supply the paths appropriate to your own environment.
Background: This is the direct way to put arbitrary binary content into a part from memory — a generated image, a decrypted blob — without a temporary file. Chilkat base64-encodes it so the bytes survive text-based transports unchanged. Note it does not set a
Content-Type or disposition, so assign those yourself to describe what the bytes are.Chilkat Objective-C Downloads
#import <CkoBinData.h>
#import <CkoMime.h>
BOOL success = NO;
// Demonstrates the Mime.SetBodyBd method, which sets the decoded body bytes from a BinData,
// changes the transfer encoding to base64, and preserves the bytes exactly. The only argument is
// the BinData.
// Put the binary body bytes into a BinData.
CkoBinData *bd = [[CkoBinData alloc] init];
success = [bd LoadFile: @"qa_data/photo.jpg"];
if (success == NO) {
NSLog(@"%@",bd.LastErrorText);
return;
}
CkoMime *mime = [[CkoMime alloc] init];
// Set a Content-Type for the binary content (SetBodyBd does not set one itself).
mime.ContentType = @"image/jpeg";
success = [mime SetBodyBd: bd];
if (success == NO) {
NSLog(@"%@",mime.LastErrorText);
return;
}
NSLog(@"%@%d%@",@"Body set from ",[bd.NumBytes intValue],@" bytes.");