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Node.js

Facebook Download all Photos to Local Files

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Demonstrates how to download all of one's Facebook photos to a local filesystem directory. This sample code keeps a local cache to avoid re-downloading the same photos twice. The program can be run again after a time, and it will download only photos that haven't yet been downloaded.

Chilkat Node.js Downloads

Node.js
NODEJS_PRELUDE

function chilkatExample() {

    var success = false;

    //  This example requires the Chilkat API to have been previously unlocked.
    //  See Global Unlock Sample for sample code.

    //  This example will use a local disk cache to avoid re-fetching the same
    //  photo id after it's been fetched once.
    var fbCache = new chilkat.Cache();
    //  The cache will use 1 level of 256 sub-directories.
    fbCache.Level = 1;
    //  Use a directory path that makes sense on your operating system..
    fbCache.AddRoot("C:/fbCache");

    //  This example assumes a previously obtained an access token
    var oauth2 = new chilkat.OAuth2();
    oauth2.AccessToken = "FACEBOOK-ACCESS-TOKEN";

    var rest = new chilkat.Rest();

    //  Connect to Facebook.
    success = rest.Connect("graph.facebook.com",443,true,true);
    if (success !== true) {
        console.log(rest.LastErrorText);
        return;
    }

    //  Provide the authentication credentials (i.e. the access key)
    rest.SetAuthOAuth2(oauth2);

    //  There are two choices:  
    //  We can choose to download the photos the person is tagged in or has uploaded
    //  by setting type to "tagged" or "uploaded".
    rest.AddQueryParam("type","uploaded");

    //  To download all photos, we begin with an outer loop that iterates over
    //  the list of photo nodes in pages.  Each page returned contains a list of 
    //  photo node ids.  Each photo node id must be retrieved to get the download URL(s)
    //  of the actual image.

    //  I don't know the max limit for the number of records that can be downloaded at once.
    rest.AddQueryParam("limit","100");

    //  Get the 1st page of photos ids.
    //  See https://developers.facebook.com/docs/graph-api/reference/user/photos/ for more information.
    var responseJson = rest.FullRequestNoBody("GET","/v2.7/me/photos");
    if (rest.LastMethodSuccess !== true) {
        console.log(rest.LastErrorText);
        return;
    }

    var photoJson = new chilkat.JsonObject();
    var saPhotoUrls = new chilkat.StringArray();
    var sbPhotoIdPath = new chilkat.StringBuilder();

    var json = new chilkat.JsonObject();
    json.EmitCompact = false;
    json.Load(responseJson);

    var i;
    var photoId;
    var imageUrl;

    //  Get the "after" cursor.
    var afterCursor = json.StringOf("paging.cursors.after");
    while (json.LastMethodSuccess == true) {

        console.log("-------------------");
        console.log("afterCursor = " + afterCursor);

        //  For each photo id in this page...
        i = 0;
        var numItems = json.SizeOfArray("data");
        while (i < numItems) {
            json.I = i;
            photoId = json.StringOf("data[i].id");
            console.log("photoId = " + photoId);

            //  We need to fetch the JSON for this photo.  Check to see if it's in the local disk cache,
            //  and if not, then get it from Facebook.
            var photoJsonStr = fbCache.FetchText(photoId);
            if (fbCache.LastMethodSuccess == false) {
                //  It's not locally available, so get it from Facebook..
                sbPhotoIdPath.Clear();
                sbPhotoIdPath.Append("/v2.7/");
                sbPhotoIdPath.Append(photoId);

                rest.ClearAllQueryParams();
                rest.AddQueryParam("fields","id,album,images");

                console.log("Fetching photo node from Facebook...");

                //  This REST request will continue using the existing connection.
                //  If the connection was closed, it will automatically reconnect to send the request.
                photoJsonStr = rest.FullRequestNoBody("GET",sbPhotoIdPath.GetAsString());
                if (rest.LastMethodSuccess !== true) {
                    console.log(rest.LastErrorText);
                    return;
                }

                //  Add the photo JSON to the local cache.
                fbCache.SaveTextNoExpire(photoId,"",photoJsonStr);
            }

            //  Parse the photo JSON and add the main photo download URL to saPhotoUrls
            //  There may be multiple URLs in the images array, but the 1st one is the largest and main photo URL.
            //  The others are smaller sizes of the same photo.
            photoJson.Load(photoJsonStr);
            imageUrl = photoJson.StringOf("images[0].source");
            if (photoJson.LastMethodSuccess == true) {

                //  Actually, we'll add a small JSON document that contains both the image ID and the URL.
                var imgUrlJson = new chilkat.JsonObject();
                imgUrlJson.AppendString("id",photoId);
                imgUrlJson.AppendString("url",imageUrl);
                saPhotoUrls.Append(imgUrlJson.Emit());
                console.log("imageUrl = " + imageUrl);
            }

            i = i+1;
        }

        //  Prepare for getting the next page of photos ids.
        //  We can continue using the same REST object.
        //  If already connected, we'll continue using the existing connection.
        //  Otherwise, a new connection will automatically be made if needed.
        rest.ClearAllQueryParams();
        rest.AddQueryParam("type","uploaded");
        rest.AddQueryParam("limit","20");
        rest.AddQueryParam("after",afterCursor);

        //  Get the next page of photo ids.
        responseJson = rest.FullRequestNoBody("GET","/v2.7/me/photos");
        if (rest.LastMethodSuccess !== true) {
            console.log(rest.LastErrorText);
            return;
        }

        json.Load(responseJson);
        afterCursor = json.StringOf("paging.cursors.after");
    }

    console.log("No more pages of photos.");

    //  Now iterate over the photo URLs and download each to a file.
    //  We can use Chilkat HTTP.  No Facebook authorization (access token) is required to download
    //  the photo once the URL is known.  
    var http = new chilkat.Http();

    //  We'll cache the image data so that if run again, we don't re-download the same image again.
    var numUrls = saPhotoUrls.Count;
    i = 0;
    var urlJson = new chilkat.JsonObject();

    var fac = new chilkat.FileAccess();

    while (i < numUrls) {
        urlJson.Load(saPhotoUrls.GetString(i));
        photoId = urlJson.StringOf("id");
        imageUrl = urlJson.StringOf("url");

        //  Check the local cache for the image data.
        //  Only download and save if not already cached.
        imageBytes = fbCache.FetchFromCache(imageUrl);
        if (fbCache.LastMethodSuccess == false) {
            //   This photo needs to be downloaded.

            var sbImageUrl = new chilkat.StringBuilder();
            sbImageUrl.Append(imageUrl);

            //  Let's form a filename..
            var extension = ".jpg";
            if (sbImageUrl.Contains(".gif",false) == true) {
                extension = ".gif";
            }

            if (sbImageUrl.Contains(".png",false) == true) {
                extension = ".png";
            }

            if (sbImageUrl.Contains(".tiff",false) == true) {
                extension = ".tiff";
            }

            if (sbImageUrl.Contains(".bmp",false) == true) {
                extension = ".bmp";
            }

            var sbLocalFilePath = new chilkat.StringBuilder();
            sbLocalFilePath.Append("C:/Photos/facebook/uploaded/");
            sbLocalFilePath.Append(photoId);
            sbLocalFilePath.Append(extension);

            imageBytes = http.QuickGet(imageUrl);
            if (http.LastMethodSuccess !== true) {
                console.log(http.LastErrorText);
                return;
            }

            //  We've downloaded the photo image bytes into memory.
            //  Save it to the cache AND save it to the output file.
            fbCache.SaveToCacheNoExpire(imageUrl,"",imageBytes);
            fac.WriteEntireFile(sbLocalFilePath.GetAsString(),imageBytes);

            console.log("Downloaded to " + sbLocalFilePath.GetAsString());
        }

        i = i+1;
    }

    console.log("Finished downloading all Facebook photos!");

}

chilkatExample();