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Lua

UniPin Game List

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Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.

Chilkat Lua Downloads

Lua
local chilkat = require("chilkat")

-- This example assumes the Chilkat API to have been previously unlocked.
-- See Global Unlock Sample for sample code.

local http = chilkat.Http.new()

-- Implements the following CURL command:

-- curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
-- --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
-- --header 'timestamp: 1566552295' \
-- --header 'path: in-game-topup/list' \
-- --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
-- --header 'Content-Type: application/json'

-- Use the following online tool to generate HTTP code from a CURL command
-- Convert a cURL Command to HTTP Source Code

local dt = chilkat.DateTime.new()
dt:set_from_current_system_time()
local timestamp = dt:get_as_unix_time_str(false)

-- Change this to your actual partner ID.
local partnerId = "587e3675-e0ed-4e9e-9b39-099b11498fdc"

http:set_request_header("path", "in-game-topup/list")
http:set_request_header("timestamp", timestamp)
http:set_request_header("partnerid", partnerId)
http:set_request_header("Content-Type", "application/json")

-- Calculate the auth header using  hash_hmac(sha256,partnerid+timestamp+path,secretkey)
local crypt = chilkat.Crypt2.new()
crypt.mac_algorithm = "hmac"
crypt.hash_algorithm = "sha256"
crypt.encoding_mode = "hexlower"

-- Change this to your actual secret key..
crypt:set_mac_key_encoded("wabc123asljdgadlgd3", "us-ascii")

local sbMacData = chilkat.StringBuilder.new()
sbMacData:append(partnerId)
sbMacData:append(timestamp)
sbMacData:append("in-game-topup/list")

local auth = crypt:mac_string_enc(sbMacData:get_as_string())
http:set_request_header("auth", auth)

local resp = chilkat.HttpResponse.new()
local success = http:http_no_body("POST", "https://dev-api.unipin.com/in-game-topup/list", resp)
if not success then
    print(http.last_error_text)
    return
end

local sbResponseBody = chilkat.StringBuilder.new()
resp:get_body_sb(sbResponseBody)
local jResp = chilkat.JsonObject.new()
jResp:load_sb(sbResponseBody)
jResp.emit_compact = false

print("Response Body:")
print(jResp:emit())

local respStatusCode = resp.status_code
print("Response Status Code = " .. respStatusCode)
if respStatusCode >= 400 then
    print("Response Header:")
    print(resp.header)
    print("Failed.")
    return
end

-- Sample JSON response:
-- (Sample code for parsing the JSON response is shown below)

-- {
--   "game_list": [
--     {
--       "game_category": "MLBB_ID",
--       "game_code": "MLBBD_ID",
--       "game_name": "Mobile Legends Diamonds",
--       "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
--       "game_status": "active",
--       "updated_at": "2019-08-09 16:35:43"
--     },
--     {
--       "game_category": "MLBB_ID",
--       "game_code": "MLBBS_ID",
--       "game_name": "Mobile Legends Starlight Member",
--       "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
--       "game_status": "active",
--       "updated_at": "2019-08-09 16:34:18"
--     },
-- ...
-- ...
--   ],
--   "status": 1,
--   "reason": "Successful"
-- }

-- Sample code for parsing the JSON response...
-- Use the following online tool to generate parsing code from sample JSON:
-- Generate Parsing Code from JSON

local game_category = ""
local game_code = ""
local game_name = ""
local icon_url = ""
local game_status = ""
local updated_at = ""

local status = jResp:int_of("status")
local reason = jResp:string_of("reason")
local i = 0
local count_i = jResp:size_of_array("game_list")
while i < count_i do
    jResp.i = i
    game_category = jResp:string_of("game_list[i].game_category")
    game_code = jResp:string_of("game_list[i].game_code")
    game_name = jResp:string_of("game_list[i].game_name")
    icon_url = jResp:string_of("game_list[i].icon_url")
    game_status = jResp:string_of("game_list[i].game_status")
    updated_at = jResp:string_of("game_list[i].updated_at")
    i = i + 1
end