Lua
Lua
Read Data from an SSH Channel
See more SSH Examples
Demonstrates the Chilkat Ssh.ChannelRead method, which reads incoming SSH channel messages. The only argument is the channel number; the ReadTimeoutMs property limits how long it waits. Received data is appended to the channel's receive buffer, then retrieved with a GetReceived... method.
The integer return value is -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or channel close was processed, or — when greater than 0 — the total bytes currently buffered for the channel (not the bytes newly received by this call).
Background: SSH reading is a two-step pattern that trips people up at first: the
Channel* read/poll methods move bytes from the network into an internal per-channel buffer, and a separate GetReceived... call hands that buffer to your code. A positive return is therefore a buffer total, not a count of what this call fetched. Note that a 0 return means EOF or close — buffered data can still remain and should be drained.Chilkat Lua Downloads
local chilkat = require("chilkat")
-- Demonstrates the Ssh.ChannelRead method, which reads incoming SSH channel messages. The only
-- argument is the channel number. The ReadTimeoutMs property limits how long it waits.
local ssh = chilkat.Ssh.new()
local sshPort = 22
local success = ssh:connect("ssh.example.com", sshPort)
if not success then
print(ssh.last_error_text)
return
end
-- Normally you would not hard-code the password in source. You should instead obtain it
-- from an interactive prompt, environment variable, or a secrets vault.
local password = "mySshPassword"
success = ssh:authenticate_pw("mySshLogin", password)
if not success then
print(ssh.last_error_text)
return
end
local channelNum = ssh:open_session_channel()
if channelNum < 0 then
print(ssh.last_error_text)
return
end
-- Start a shell WITHOUT requesting a PTY. Without a PTY the shell sees it is connected to a
-- raw data pipe and enters non-interactive mode: it suppresses the command prompt, does not
-- echo typed commands back, and skips interactive login scripts. The output is therefore
-- clean and easily parseable -- but because no prompt is ever sent, code must not wait for
-- one. Instead, have each command print a predictable marker, or wait for EOF / channel close.
success = ssh:send_req_shell(channelNum)
if not success then
print(ssh.last_error_text)
return
end
success = ssh:channel_send_string(channelNum, "uname -a\n", "utf-8")
if not success then
print(ssh.last_error_text)
return
end
-- The return value is: -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or
-- channel close was processed, or the total number of buffered bytes when greater than 0.
local result = ssh:channel_read(channelNum)
if result == (-1) then
print(ssh.last_error_text)
return
end
if result == (-2) then
print("No channel data arrived before the timeout.")
end
if result == 0 then
print("EOF or channel close was processed. Buffered data may still remain.")
end
if result > 0 then
print("Total bytes buffered: " .. result)
end
local output = ssh:get_received_text(channelNum, "utf-8")
if not ssh.last_method_success then
print(ssh.last_error_text)
return
end
print(output)
ssh:disconnect()