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Lua

Receive a String from a Socket

See more Socket/SSL/TLS Examples

Demonstrates Socket.ReceiveString, which receives text and decodes it using StringCharset. It returns the first nonempty decoded result rather than draining all available data.

Background. Text send and receive operations encode and decode bytes using the StringCharset property. For plain ASCII or UTF-8 protocols, setting StringCharset to utf-8 is a safe default.

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Lua
local chilkat = require("chilkat")

local socket = chilkat.Socket.new()

-- Connect to the server using TLS.  The 3rd argument enables the TLS handshake after the TCP
-- connection succeeds; the 4th is the maximum time to wait, in milliseconds.
local bTls = true
local maxWaitMs = 5000
local success = socket:connect("example.com", 5000, bTls, maxWaitMs)
if not success then
    print(socket.last_error_text)
    return
end

-- StringCharset controls the character encoding used when sending and receiving text.
socket.string_charset = "utf-8"
-- Send a request using a simple application-defined text protocol in which each message ends with a
-- CRLF.
local command = "STATUS\r\n"
success = socket:send_string(command)
if not success then
    print(socket.last_error_text)
    return
end

-- Receive text and decode it using StringCharset.  ReceiveString returns the first nonempty decoded
-- result; it does not keep reading to drain all available data.
local responseText = socket:receive_string()
if not socket.last_method_success then
    print(socket.last_error_text)
    return
end

print(responseText)