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Lua

Connect a TCP or TLS Socket

See more Socket/SSL/TLS Examples

Demonstrates Socket.Connect, which establishes a TCP connection to a host and port. Setting the TLS argument to _TRUE_ performs a TLS handshake after the TCP connection succeeds.

Background. The hostname may be a DNS name or a numeric IPv4/IPv6 address. The final argument bounds how long the connect attempt waits before failing. On failure, ConnectFailReason and LastErrorText provide detail.

Chilkat Lua Downloads

Lua
local chilkat = require("chilkat")

local socket = chilkat.Socket.new()

-- Connect to the server using TLS.  The 3rd argument enables the TLS handshake after the TCP
-- connection succeeds; the 4th is the maximum time to wait, in milliseconds.
local bTls = true
local maxWaitMs = 5000
local success = socket:connect("example.com", 5000, bTls, maxWaitMs)
if not success then
    print(socket.last_error_text)
    return
end

-- StringCharset controls the character encoding used when sending and receiving text.
socket.string_charset = "utf-8"

-- The socket is now connected and ready to send and receive data using whatever protocol the
-- application implements.
print("Connected: " .. tostring(socket.is_connected))

-- Close the connection when finished.  The argument is the maximum time to wait for a clean
-- shutdown, in milliseconds.
success = socket:close(1000)
if not success then
    print(socket.last_error_text)
    return
end