Lua Requires Chilkat v11.4.0+
Lua
Prevent JavaScript Infinite Loops
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Demonstrates how prevent infinite loops or prevent the JavaScript from running for a longer amount of time than allowed.Chilkat Lua Downloads
local chilkat = require("chilkat")
-- This is the JavaScript we'll run:
-- console.log('Starting infinite loop...'); while(true) {};
local sbScript = chilkat.StringBuilder.new()
sbScript:append("console.log('Starting infinite loop...'); while(true) {};")
local js = chilkat.Js.new()
-- Set a limit on the amount of time (in seconds) the script is allowed to run.
-- If the JavaScript takes longer than this amount of time, then Chilkat kills the script without crashing the host program.
-- The default value of TimeoutSeconds is 0, which indicates no limit.
-- For this example, set a limit of 2 seconds.
js.timeout_seconds = 2
local result = chilkat.JsonObject.new()
result.emit_compact = false
-- Run the script..
local success = js:eval(sbScript, result)
if not success then
-- Examine the result for an exception.
print(result:emit())
-- The result contains this:
-- {
-- "exception": {
-- "message": "interrupted - JavaScript exceeded the Chilkat.Js.TimeoutSeconds",
-- "stack": [
-- {
-- "func": "<eval>",
-- "file": "<input>",
-- "line": 1,
-- "col": 8
-- }
-- ]
-- }
-- }
-- Also examine the LastErrorText.
print(js.last_error_text)
return
end
-- We should never get here..
print("Succeeded.")
print(result:emit())
JavaScript
console.log('Starting infinite loop...');
while(true) {};