Lua Requires Chilkat v11.4.0+
Lua
Call a JavaScript Function Returning an Integer
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Demonstrates how to call a JavaScript function that returns an integer.Chilkat Lua Downloads
local chilkat = require("chilkat")
-- ----------------------------------------------------------------------------------
-- The Javascript function called in this example is shown at the bottom of this page.
-- -----------------------------------------------------------------------------------
-- In this example, we'll load the Javascript function definition from a file.
-- It doesn't need to come from a file. It could just as easily be loaded from a string.
local sbScript = chilkat.StringBuilder.new()
local success = sbScript:load_file("js_call_function.js", "utf-8")
if not success then
print(sbScript.last_error_text)
return
end
-- Note: Each instance of a Chilkat Js object automatically establishes
-- its own internal runtime and context. Applications do not need to explicitly create
-- the JavaScript runtime or context.
local js = chilkat.Js.new()
local result = chilkat.JsonObject.new()
result.emit_compact = false
-- Call Eval to add the function (shown at the bottom of this page) to the context's global object
success = js:eval(sbScript, result)
if not success then
-- Examine the result for an exception.
print(result:emit())
-- Also examine the LastErrorText.
print(js.last_error_text)
return
end
print(result:emit())
-- The expected output is "undefined":
-- {
-- "type": "undefined",
-- "value": "undefined"
-- }
-- When Eval processes a script containing only a function declaration,
-- it successfully performs the action (the function becomes defined).
-- However, since the script consists of a statement that produces no value,
-- the script's overall completion value is empty. In JavaScript, the
-- absence of a value is represented by `undefined`.
--
-- Therefore, the Eval call returns `undefined`.
-- ------------------------------------------------------------------------------
-- Call the function calculateScore("Player1", 10, 20)
local funcCall = chilkat.JsonObject.new()
-- Create JSON defining the function call:
-- {
-- "name": "calculateScore",
-- "args": [ "Player1", 10, 20 ]
-- }
funcCall:update_string("name", "calculateScore")
funcCall:update_string("args[0]", "Player1")
funcCall:update_int("args[1]", 10)
funcCall:update_int("args[2]", 20)
funcCall.emit_compact = false
print(funcCall:emit())
success = js:call_function(funcCall, result)
if not success then
-- Examine the result for an exception.
print(result:emit())
-- Also examine the LastErrorText.
print(js.last_error_text)
return
end
print(result:emit())
-- Output:
-- {
-- "type": "int",
-- "value": 37
-- }
local retval = result:int_of("value")
print("retval = " .. retval)
JavaScript
function calculateScore(name, pointsA, pointsB) {
// Return length of name + both scores
return name.length + pointsA + pointsB;
}