Lianja
Lianja
UniPin Game List
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Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.Chilkat Lianja Downloads
llSuccess = .F.
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
loHttp = createobject("CkHttp")
// Implements the following CURL command:
// curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
// --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
// --header 'timestamp: 1566552295' \
// --header 'path: in-game-topup/list' \
// --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
// --header 'Content-Type: application/json'
// Use the following online tool to generate HTTP code from a CURL command
// Convert a cURL Command to HTTP Source Code
loDt = createobject("CkDateTime")
loDt.SetFromCurrentSystemTime()
lcTimestamp = loDt.GetAsUnixTimeStr(.F.)
// Change this to your actual partner ID.
lcPartnerId = "587e3675-e0ed-4e9e-9b39-099b11498fdc"
loHttp.SetRequestHeader("path","in-game-topup/list")
loHttp.SetRequestHeader("timestamp",lcTimestamp)
loHttp.SetRequestHeader("partnerid",lcPartnerId)
loHttp.SetRequestHeader("Content-Type","application/json")
// Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey)
loCrypt = createobject("CkCrypt2")
loCrypt.MacAlgorithm = "hmac"
loCrypt.HashAlgorithm = "sha256"
loCrypt.EncodingMode = "hexlower"
// Change this to your actual secret key..
loCrypt.SetMacKeyEncoded("wabc123asljdgadlgd3","us-ascii")
loSbMacData = createobject("CkStringBuilder")
loSbMacData.Append(lcPartnerId)
loSbMacData.Append(lcTimestamp)
loSbMacData.Append("in-game-topup/list")
lcAuth = loCrypt.MacStringENC(loSbMacData.GetAsString())
loHttp.SetRequestHeader("auth",lcAuth)
loResp = createobject("CkHttpResponse")
llSuccess = loHttp.HttpNoBody("POST","https://dev-api.unipin.com/in-game-topup/list",loResp)
if (llSuccess = .F.) then
? loHttp.LastErrorText
release loHttp
release loDt
release loCrypt
release loSbMacData
release loResp
return
endif
loSbResponseBody = createobject("CkStringBuilder")
loResp.GetBodySb(loSbResponseBody)
loJResp = createobject("CkJsonObject")
loJResp.LoadSb(loSbResponseBody)
loJResp.EmitCompact = .F.
? "Response Body:"
? loJResp.Emit()
lnRespStatusCode = loResp.StatusCode
? "Response Status Code = " + str(lnRespStatusCode)
if (lnRespStatusCode >= 400) then
? "Response Header:"
? loResp.Header
? "Failed."
release loHttp
release loDt
release loCrypt
release loSbMacData
release loResp
release loSbResponseBody
release loJResp
return
endif
// Sample JSON response:
// (Sample code for parsing the JSON response is shown below)
// {
// "game_list": [
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBD_ID",
// "game_name": "Mobile Legends Diamonds",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:35:43"
// },
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBS_ID",
// "game_name": "Mobile Legends Starlight Member",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:34:18"
// },
// ...
// ...
// ],
// "status": 1,
// "reason": "Successful"
// }
// Sample code for parsing the JSON response...
// Use the following online tool to generate parsing code from sample JSON:
// Generate Parsing Code from JSON
lnStatus = loJResp.IntOf("status")
lcReason = loJResp.StringOf("reason")
i = 0
lnCount_i = loJResp.SizeOfArray("game_list")
do while i < lnCount_i
loJResp.I = i
lcGame_category = loJResp.StringOf("game_list[i].game_category")
lcGame_code = loJResp.StringOf("game_list[i].game_code")
lcGame_name = loJResp.StringOf("game_list[i].game_name")
lcIcon_url = loJResp.StringOf("game_list[i].icon_url")
lcGame_status = loJResp.StringOf("game_list[i].game_status")
lcUpdated_at = loJResp.StringOf("game_list[i].updated_at")
i = i + 1
enddo
release loHttp
release loDt
release loCrypt
release loSbMacData
release loResp
release loSbResponseBody
release loJResp