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(JavaScript) SSH Parallel Remote Commands on Multiple Servers
Shows how to execute a command in parallel on multiple servers.
var success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// Executing a command on multiple servers simultaneously is straightforward.
// It's just a matter of using one SSH object per server..
var ssh1 = new CkSsh();
var ssh2 = new CkSsh();
var ssh3 = new CkSsh();
var port = 22;
success = ssh1.Connect("ssh-server1.com",port);
if (success !== true) {
console.log(ssh1.LastErrorText);
return;
}
// Authenticate using login/password:
success = ssh1.AuthenticatePw("sshLogin1","sshPassword1");
if (success !== true) {
console.log(ssh1.LastErrorText);
return;
}
// Connect and authenticate with 2 more servers.
// For brevity, the success/failure won't be checked...
success = ssh2.Connect("ssh-server2.com",port);
success = ssh2.AuthenticatePw("sshLogin2","sshPassword2");
success = ssh3.Connect("ssh-server3.com",port);
success = ssh3.AuthenticatePw("sshLogin3","sshPassword3");
// Note: If we wanted, we could've used ConnectAsync and AuthenticatePwAsync
// to do the connecting and authenticating in parallel...
// The command to be run on each SSH server will sleep for 5 seconds,
// and then show the current system date/time.
var cmd = "sleep 5; date";
// Start each command
var ssh1Channel = ssh1.QuickCmdSend(cmd);
if (ssh1Channel < 0) {
console.log(ssh1.LastErrorText);
return;
}
// For brevity, we're not checking the return values here:
var ssh2Channel = ssh2.QuickCmdSend(cmd);
var ssh3Channel = ssh3.QuickCmdSend(cmd);
// OK, at this point the command is running simultaneously on each server.
// Now collect the results of each command.
var pollTimeoutMs = 50;
var numFinished = 0;
var channel;
// Note: You would rewrite this code to use arrays.
var ssh1Finished = false;
var ssh2Finished = false;
var ssh3Finished = false;
while (numFinished < 3) {
// Check to see if anything has finished.
// QuickCmdCheck returns -1 if there are no errors and nothing else finished
// QuickCmdCheck returns -2 if there was an error (such as a lost connection)
// QuickCmdCheck returns a channel number if a channel finished.
if (ssh1Finished !== true) {
channel = ssh1.QuickCmdCheck(pollTimeoutMs);
if (channel == -2) {
console.log(ssh1.LastErrorText);
return;
}
if (channel == ssh1Channel) {
console.log("---- ssh1 channel " + channel + " finished ----");
console.log(ssh1.GetReceivedText(channel,"ansi"));
numFinished = numFinished+1;
ssh1Finished = true;
}
}
if (ssh2Finished !== true) {
channel = ssh2.QuickCmdCheck(pollTimeoutMs);
if (channel == -2) {
console.log(ssh2.LastErrorText);
return;
}
if (channel == ssh2Channel) {
console.log("---- ssh2 channel " + channel + " finished ----");
console.log(ssh2.GetReceivedText(channel,"ansi"));
numFinished = numFinished+1;
ssh2Finished = true;
}
}
if (ssh3Finished !== true) {
channel = ssh3.QuickCmdCheck(pollTimeoutMs);
if (channel == -2) {
console.log(ssh3.LastErrorText);
return;
}
if (channel == ssh3Channel) {
console.log("---- ssh3 channel " + channel + " finished ----");
console.log(ssh3.GetReceivedText(channel,"ansi"));
numFinished = numFinished+1;
ssh3Finished = true;
}
}
}
// --------------
// Sample output:
// ---- ssh2 channel 101 finished ----
// Fri Dec 23 00:25:48 UTC 2016
//
// ---- ssh3 channel 102 finished ----
// Thu Dec 22 18:25:12 CST 2016
//
// ---- ssh1 channel 100 finished ----
// Thu Dec 22 18:25:48 CST 2016
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