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(JavaScript) SSH Remote Shell Multiple Commands
Demonstrates how to start a shell on a remote SSH server, run a command, and retrieve the output, then run the next command, retrieve the output, etc.
var success = false;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
var ssh = new CkSsh();
// This is the prompt we'll be expecting to find in
// the output of the remote shell.
var myPrompt;
myPrompt = "chilkat@ubuntu:~/workspace$";
var cmdOutput;
// Connect to an SSH server:
var hostname;
var port;
// Hostname may be an IP address or hostname:
hostname = "www.some-ssh-server.com";
port = 22;
success = ssh.Connect(hostname,port);
if (success !== true) {
console.log(ssh.LastErrorText);
return;
}
// Wait a max of 10 seconds when reading responses..
ssh.IdleTimeoutMs = 10000;
// Authenticate using login/password:
success = ssh.AuthenticatePw("myLogin","myPassword");
if (success !== true) {
console.log(ssh.LastErrorText);
return;
}
// Open a session channel. (It is possible to have multiple
// session channels open simultaneously.)
var channelNum;
channelNum = ssh.OpenSessionChannel();
if (channelNum < 0) {
console.log(ssh.LastErrorText);
return;
}
var termType = "dumb";
var widthInChars = 120;
var heightInChars = 40;
// Use 0 for pixWidth and pixHeight when the dimensions
// are set in number-of-chars.
var pixWidth = 0;
var pixHeight = 0;
success = ssh.SendReqPty(channelNum,termType,widthInChars,heightInChars,pixWidth,pixHeight);
if (success !== true) {
console.log(ssh.LastErrorText);
return;
}
// Start a shell on the channel:
success = ssh.SendReqShell(channelNum);
if (success !== true) {
console.log(ssh.LastErrorText);
return;
}
// Run the 1st command in the remote shell, which will be to
// "cd" to a subdirectory.
success = ssh.ChannelSendString(channelNum,"cd workspace\r\n","ansi");
if (success !== true) {
console.log(ssh.LastErrorText);
return;
}
// Retrieve the output.
success = ssh.ChannelReceiveUntilMatch(channelNum,myPrompt,"ansi",true);
if (success !== true) {
console.log(ssh.LastErrorText);
return;
}
// Display what we've received so far. This clears
// the internal receive buffer, which is important.
// After we send the command, we'll be reading until
// the next command prompt. If the command prompt
// is already in the internal receive buffer, it'll think it's
// already finished...
cmdOutput = ssh.GetReceivedText(channelNum,"ansi");
if (ssh.LastMethodSuccess !== true) {
console.log(ssh.LastErrorText);
return;
}
console.log(cmdOutput);
// Run the 2nd command in the remote shell, which will be
// to "ls" the directory.
success = ssh.ChannelSendString(channelNum,"ls\r\n","ansi");
if (success !== true) {
console.log(ssh.LastErrorText);
return;
}
// Retrieve and display the output.
success = ssh.ChannelReceiveUntilMatch(channelNum,myPrompt,"ansi",true);
if (success !== true) {
console.log(ssh.LastErrorText);
return;
}
cmdOutput = ssh.GetReceivedText(channelNum,"ansi");
if (ssh.LastMethodSuccess !== true) {
console.log(ssh.LastErrorText);
return;
}
console.log(cmdOutput);
// Start the final command in the remote shell. This example
// will send a "ls -l" command to retrieve the long format directory listing.
success = ssh.ChannelSendString(channelNum,"ls -l\r\n","ansi");
if (success !== true) {
console.log(ssh.LastErrorText);
return;
}
// Send an EOF. This tells the server that no more data will
// be sent on this channel. The channel remains open, and
// the SSH client may still receive output on this channel.
success = ssh.ChannelSendEof(channelNum);
if (success !== true) {
console.log(ssh.LastErrorText);
return;
}
// Read whatever output may already be available on the
// SSH connection. ChannelReadAndPoll returns the number of bytes
// that are available in the channel's internal buffer that
// are ready to be "picked up" by calling GetReceivedText
// or GetReceivedData.
// A return value of -1 indicates failure.
// A return value of -2 indicates a failure via timeout.
// The ChannelReadAndPoll method waits
// for data to arrive on the connection usingi the IdleTimeoutMs
// property setting. Once the first data arrives, it continues
// reading but instead uses the pollTimeoutMs passed in the 2nd argument:
// A return value of -2 indicates a timeout where no data is received.
var n;
var pollTimeoutMs = 2000;
n = ssh.ChannelReadAndPoll(channelNum,pollTimeoutMs);
if (n < 0) {
console.log(ssh.LastErrorText);
return;
}
// Close the channel:
success = ssh.ChannelSendClose(channelNum);
if (success !== true) {
console.log(ssh.LastErrorText);
return;
}
// Perhaps we did not receive all of the commands output.
// To make sure, call ChannelReceiveToClose to accumulate any remaining
// output until the server's corresponding "channel close" is received.
success = ssh.ChannelReceiveToClose(channelNum);
if (success !== true) {
console.log(ssh.LastErrorText);
return;
}
cmdOutput = ssh.GetReceivedText(channelNum,"ansi");
if (ssh.LastMethodSuccess !== true) {
console.log(ssh.LastErrorText);
return;
}
console.log(cmdOutput);
// Disconnect
ssh.Disconnect();
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