JavaScript
JavaScript
Get the Number of Bytes Buffered on an SSH Channel
See more SSH Examples
Demonstrates the Chilkat Ssh.GetReceivedNumBytes method, which returns how many bytes are currently available in a channel's normal receive buffer. The only argument is the channel number. It returns -1 when the channel number is invalid or its retained resources have been released.
Background: This is a non-consuming look at how much is waiting, useful for deciding whether to retrieve now or keep reading, and for reporting progress on a large transfer. It counts only the normal receive buffer — bytes in the separate stderr buffer are excluded when
StderrToStdout is false. Note that data received earlier can remain available even after a disconnect, so a positive count does not imply the connection is still up.
Note
This example is intended for running within a Chilkat.Js embedded JavaScript engine. All Chilkat JavaScript examples require Chilkat
v11.4.0 or greater.
var success = false;
// Demonstrates the Ssh.GetReceivedNumBytes method, which returns the number of bytes currently
// available in a channel's normal receive buffer. The only argument is the channel number.
// It returns -1 for an invalid channel or one whose resources have been released.
var ssh = new CkSsh();
var sshPort = 22;
success = ssh.Connect("ssh.example.com",sshPort);
if (success == false) {
console.log(ssh.LastErrorText);
return;
}
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
var password = "mySshPassword";
success = ssh.AuthenticatePw("mySshLogin",password);
if (success == false) {
console.log(ssh.LastErrorText);
return;
}
var channelNum = ssh.OpenSessionChannel();
if (channelNum < 0) {
console.log(ssh.LastErrorText);
return;
}
success = ssh.SendReqExec(channelNum,"ls -l /tmp");
if (success == false) {
console.log(ssh.LastErrorText);
return;
}
// IMPORTANT: Set a read timeout. ReadTimeoutMs defaults to 0, which means no limit -- without
// it, this call waits forever if the server never sends channel close.
ssh.ReadTimeoutMs = 15000;
success = ssh.ChannelReceiveToClose(channelNum);
if (success == false) {
console.log(ssh.LastErrorText);
return;
}
// Find out how much is waiting before retrieving it.
var numBytes = ssh.GetReceivedNumBytes(channelNum);
if (numBytes < 0) {
console.log("Invalid channel, or its resources were already released.");
return;
}
console.log("Bytes available: " + numBytes);
var output = ssh.GetReceivedText(channelNum,"utf-8");
if (ssh.LastMethodSuccess == false) {
console.log(ssh.LastErrorText);
return;
}
console.log(output);
ssh.Disconnect();