(JavaScript) Demonstrates KeepSessionLog and SessionLog
The Chilkat Socket component provides properties for keeping a session log making it possible to see the exact bytes received and sent on a TCP/IP or SSL/TLS connection. To enable session logging, set the KeepSessionLog property = true. The SessionLogEncoding property controls how binary, non-printable bytes are represented in the log. There are two possible settings: Possible values are "esc" and "hex". The default value is "esc".
When set to "hex", the bytes are encoded as a hexidecimalized string.
The "esc" encoding is a C-string like encoding, and is more compact than hex if most of the data to be logged is text. Printable us-ascii chars are unmodified. Common "C" control chars are represented as "\r", "\n", "\t", etc. Non-printable and byte values greater than 0x80 are escaped using a backslash and hex encoding: \xHH. Certain printable chars are backslashed: SPACE, double-quote, single-quote, etc.
var success = false;
// This example assumes the Chilkat Socket API to have been previously unlocked.
// See Socket Unlock Sample for sample code.
var socket = new CkSocket();
// Enable session logging:
socket.KeepSessionLog = true;
socket.SessionLogEncoding = "esc";
var tls = true;
var maxWaitMillisec = 20000;
success = socket.Connect("www.chilkatsoft.com",443,tls,maxWaitMillisec);
if (success !== true) {
console.log(socket.LastErrorText);
return;
}
// Send a GET start line to the web server..
success = socket.SendString("GET /abc123.abc123 HTTP/1.1\r\n");
if (success !== true) {
console.log(socket.LastErrorText);
return;
}
// Send some bytes that will cause an error...
var binData = new CkBinData();
binData.AppendEncoded("01020304","hex");
success = socket.SendBd(binData);
// Read the response up to the first double CRLF:
var httpHeader = socket.ReceiveUntilMatch("\r\n\r\n");
if (socket.LastMethodSuccess !== true) {
console.log(socket.LastErrorText);
return;
}
// Close the connection with the server
// Wait a max of 20 seconds (20000 millsec)
socket.Close(20000);
// Display the session log:
console.log(socket.SessionLog);
// The Session log will show the exact bytes sent and received.
// In this case, the session log shows:
// SendString: GET\x20/abc123.abc123\x20HTTP/1.1\r\n
//
// SendBytes: \x01\x02\x03\x04
// ReceiveUntilMatch: HTTP/1.1\x20400\x20Bad\x20Request\r\n
// Content-Type:\x20text/html;\x20charset=us-ascii\r\n
// Server:\x20Microsoft-HTTPAPI/2.0\r\n
// Date:\x20Thu,\x2027\x20Oct\x202016\x2013:16:02\x20GMT\r\n
// Connection:\x20close\r\n
// Content-Length:\x20339\r\n
// \r\n
// <!DOCTYPE\x20HTML\x20PUBLIC\x20\"-//W3C//DTD\x20HTML\x204.01//EN\"\"http://www.w
// 3.org/TR/html4/strict.dtd\">\r\n
// <HTML><HEAD><TITLE>Bad\x20Request</TITLE>\r\n
// <META\x20HTTP-EQUIV=\"Content-Type\"\x20Content=\"text/html;\x20charset=us-ascii
// \"></HEAD>\r\n
// <BODY><h2>Bad\x20Request\x20-\x20Invalid\x20Header</h2>\r\n
// <hr><p>HTTP\x20Error\x20400.\x20The\x20request\x20has\x20an\x20invalid\x20header
// \x20name.</p>\r\n
// </BODY></HTML>\r\n
//
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