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(JavaScript) Download and Save Email Attachments (POP3)
Downloads emails from a POP3 mailbox and saves all attachments.Note: This example requires Chilkat v11.0.0 or greater.
var success = false;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// The mailman object is used for receiving (POP3)
// and sending (SMTP) email.
var mailman = new CkMailMan();
// Set the POP3 server's hostname
mailman.MailHost = "pop.yourserver.com";
// Set the POP3 login/password.
mailman.PopUsername = "***";
mailman.PopPassword = "***";
// Copy the all email from the user's POP3 mailbox
// into a bundle object. The email remains on the server.
// FetchAll is a reasonable choice for POP3 maildrops that don't have too many
// emails. For larger mail drops, one might download emails one at a time..
var bundle = new CkEmailBundle();
var keepOnServer = true;
var headersOnly = false;
// Irrelevent because we are NOT downloading headers-only
var numBodyLines = 0;
success = mailman.FetchAll(keepOnServer,headersOnly,numBodyLines,bundle);
if (success == false) {
console.log(mailman.LastErrorText);
return;
}
// The directory path can be relative or absolute.
// This shows a Windows style directory path. On other operating systems, the path
// would be different..
var dirPath = "c:/myAttachments";
var email = new CkEmail();
var bundleIndex = 0;
var numMessages = bundle.MessageCount;
while ((bundleIndex < numMessages)) {
bundle.EmailAt(bundleIndex,email);
// Save all attachments to the specified directory.
// The directory is automatically created if it does not yet exist.
success = email.SaveAllAttachments(dirPath);
if (success == false) {
console.log(email.LastErrorText);
return;
}
// The OverwriteExisting property controls whether already-existing files
// are automatically overwritten. By default, it is set to true so that existing
// files will be overwritten.
// Setting OverwriteExisting = false will cause the attachment-saving methods to generate
// unique filenames if a file with the same name already exists. The actual filename(s)
// saved will be present by calling GetAttachmentFilename for each attachment *after*
// saving.
// For example...
email.OverwriteExisting = false;
success = email.SaveAllAttachments(dirPath);
if (success == false) {
console.log(email.LastErrorText);
return;
}
var numAttachments = email.NumAttachments;
var attachIndex = 0;
while ((attachIndex < numAttachments)) {
// If the attachment filename was changed to prevent overwriting,
// GetAttachmentFilename will return the new filename.
console.log(email.GetAttachmentFilename(attachIndex));
attachIndex = attachIndex+1;
}
// Attachments can also be saved individually.
attachIndex = 0;
while ((attachIndex < numAttachments)) {
console.log("Original Filename: " + email.GetAttachmentFilename(attachIndex));
success = email.SaveAttachedFile(attachIndex,dirPath);
if (success == false) {
console.log(email.LastErrorText);
return;
}
// If OverwriteExisting = true, the saved filename will always equal the original filename,
// unless there are characters present in the filename that are not allowed by Windows,
// such as * ? < > | etc. In those cases the illegal characters are either removed or replaced
// with underscore characters to allow the file to be saved.
console.log("Saved Filename: " + email.GetAttachmentFilename(attachIndex));
attachIndex = attachIndex+1;
}
bundleIndex = bundleIndex+1;
}
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