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      (Java) Accept Connection on SocketDemonstrates how to create a TCP/IP socket, listen on a port, accept an incoming connection, and send a "Hello World" message to the client. Note: This example requires Chilkat v11.0.0 or greater. 
 import com.chilkatsoft.*; public class ChilkatExample { static { try { System.loadLibrary("chilkat"); } catch (UnsatisfiedLinkError e) { System.err.println("Native code library failed to load.\n" + e); System.exit(1); } } public static void main(String argv[]) { boolean success = false; // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSocket listenSocket = new CkSocket(); // Bind to a port and listen for incoming connections: // This example will listen at port 5555 and allows for a backlog // of 25 pending connection requests. success = listenSocket.BindAndListen(5555,25); if (success == false) { System.out.println(listenSocket.lastErrorText()); return; } // Get the next incoming connection // Wait a maximum of 20 seconds (20000 millisec) CkSocket connectedSocket = new CkSocket(); success = listenSocket.AcceptNext(20000,connectedSocket); if (success == false) { System.out.println(listenSocket.lastErrorText()); return; } // Set maximum timeouts for reading an writing (in millisec) connectedSocket.put_MaxReadIdleMs(10000); connectedSocket.put_MaxSendIdleMs(10000); // Send a "Hello World!" message to the client: success = connectedSocket.SendString("Hello World!"); if (success != true) { System.out.println(connectedSocket.lastErrorText()); return; } // Close the connection with the client. // Wait a max of 20 seconds (20000 millsec) success = connectedSocket.Close(20000); System.out.println("success!"); } }  | 
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