Go
Go
Read Data from an SSH Channel
See more SSH Examples
Demonstrates the Chilkat Ssh.ChannelRead method, which reads incoming SSH channel messages. The only argument is the channel number; the ReadTimeoutMs property limits how long it waits. Received data is appended to the channel's receive buffer, then retrieved with a GetReceived... method.
The integer return value is -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or channel close was processed, or — when greater than 0 — the total bytes currently buffered for the channel (not the bytes newly received by this call).
Background: SSH reading is a two-step pattern that trips people up at first: the
Channel* read/poll methods move bytes from the network into an internal per-channel buffer, and a separate GetReceived... call hands that buffer to your code. A positive return is therefore a buffer total, not a count of what this call fetched. Note that a 0 return means EOF or close — buffered data can still remain and should be drained.Chilkat Go Downloads
success := false
// Demonstrates the Ssh.ChannelRead method, which reads incoming SSH channel messages. The only
// argument is the channel number. The ReadTimeoutMs property limits how long it waits.
ssh := chilkat.NewSsh()
sshPort := 22
success = ssh.Connect("ssh.example.com",sshPort)
if success == false {
fmt.Println(ssh.LastErrorText())
ssh.DisposeSsh()
return
}
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
password := "mySshPassword"
success = ssh.AuthenticatePw("mySshLogin",password)
if success == false {
fmt.Println(ssh.LastErrorText())
ssh.DisposeSsh()
return
}
channelNum := ssh.OpenSessionChannel()
if channelNum < 0 {
fmt.Println(ssh.LastErrorText())
ssh.DisposeSsh()
return
}
// Start a shell WITHOUT requesting a PTY. Without a PTY the shell sees it is connected to a
// raw data pipe and enters non-interactive mode: it suppresses the command prompt, does not
// echo typed commands back, and skips interactive login scripts. The output is therefore
// clean and easily parseable -- but because no prompt is ever sent, code must not wait for
// one. Instead, have each command print a predictable marker, or wait for EOF / channel close.
success = ssh.SendReqShell(channelNum)
if success == false {
fmt.Println(ssh.LastErrorText())
ssh.DisposeSsh()
return
}
success = ssh.ChannelSendString(channelNum,"uname -a\n","utf-8")
if success == false {
fmt.Println(ssh.LastErrorText())
ssh.DisposeSsh()
return
}
// The return value is: -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or
// channel close was processed, or the total number of buffered bytes when greater than 0.
result := ssh.ChannelRead(channelNum)
if result == -1 {
fmt.Println(ssh.LastErrorText())
ssh.DisposeSsh()
return
}
if result == -2 {
fmt.Println("No channel data arrived before the timeout.")
}
if result == 0 {
fmt.Println("EOF or channel close was processed. Buffered data may still remain.")
}
if result > 0 {
fmt.Println("Total bytes buffered: ", result)
}
output := ssh.GetReceivedText(channelNum,"utf-8")
if ssh.LastMethodSuccess() == false {
fmt.Println(ssh.LastErrorText())
ssh.DisposeSsh()
return
}
fmt.Println(*output)
ssh.Disconnect()
ssh.DisposeSsh()