Go
Go
Async Accept Socket Connection
See more Socket/SSL/TLS Examples
Demonstrates how to get the connected client socket after accepting a connection asynchronously.Chilkat Go Downloads
success := false
// This example assumes the Chilkat Socket API to have been previously unlocked.
// See Socket Unlock Sample for sample code.
listenSocket := chilkat.NewSocket()
// Bind to a port and listen.
// This example will listen at port 5555 and allows for a backlog
// of 25 pending connection requests.
success = listenSocket.BindAndListen(5555,25)
if success != true {
fmt.Println(listenSocket.LastErrorText())
listenSocket.DisposeSocket()
return
}
// Start a background task to accept an incoming connection ...
maxWaitMs := 20000
c := make(chan *chilkat.Task)
go listenSocket.AcceptNextConnectionAsync(maxWaitMs,c)
acceptTask := <-c
// ...
// ...
// ...
// Imagine at this point the task has completed successfully,
// and a connection was accepted. Here's how to get the connected socket...
connectedClient := chilkat.NewSocket()
success = connectedClient.LoadTaskResult(acceptTask)
// Here's how it works: The AcceptNextConnection method would normally
// return a socket object when called synchronously. When called asynchronously,
// it cannot do so because it returns the task object. When the async method
// (running in a background thread) completes, the socket object that is the client
// connection is contained within the task object.
//
// This can be generalized for any case where a Chilkat method returns an object.
// The async version of that method is such that the object returned in the background
// thread is contained within the task object.
// To get the result object, we create a new object instance of that type.
// In this case, we create a socket object (connectedClient). There is a LoadTaskResult
// method in all Chilkat classes that can be a return value of an async method call.
// The LoadTaskResult method transfers the returned object from the task to the caller.
listenSocket.DisposeSocket()
acceptTask.DisposeTask()
connectedClient.DisposeSocket()