Go
Go
ReceiveString Returns Only the Immediately Available Data
See more Socket/SSL/TLS Examples
Demonstrates that Socket.ReceiveString returns only the text immediately available and not the entire response. The example connects to chilkatsoft.com over TLS and requests big_helloWorld.txt, a large text file of roughly 74,000 lines. A single ReceiveString call returns just the first portion of the response, and the example reports how many characters were received compared with the total size given by the response Content-Length header.
Background. Because ReceiveString returns whatever text is currently available, one call cannot indicate whether the full response has arrived. Knowing when a response is complete requires either a known expected length (such as a Content-Length header or an application-defined length prefix), receiving in a loop until that many bytes are collected, or receiving until the peer closes the connection. This example sends a minimal HTTP request only to exercise ReceiveString against a public server; for actual HTTP work, use the Chilkat Http, Rest, or HttpCurl classes.
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success := false
socket := chilkat.NewSocket()
// Connect to chilkatsoft.com over TLS.
bTls := true
maxWaitMs := 5000
success = socket.Connect("chilkatsoft.com",443,bTls,maxWaitMs)
if success == false {
fmt.Println(socket.LastErrorText())
socket.DisposeSocket()
return
}
socket.SetStringCharset("utf-8")
// Send an HTTP GET request for big_helloWorld.txt, a large text file of roughly 74,000 lines of
// "Hello World!". This uses a minimal HTTP request only to exercise ReceiveString against a public
// server -- for real HTTP work, use the Chilkat Http, Rest, or HttpCurl classes instead.
httpReq := "GET /big_helloWorld.txt HTTP/1.1\r\nHost: chilkatsoft.com\r\nConnection: close\r\n\r\n"
success = socket.SendString(httpReq)
if success == false {
fmt.Println(socket.LastErrorText())
socket.DisposeSocket()
return
}
// Call ReceiveString a single time. It returns only the text that is immediately available --
// typically just the first network packet -- and does NOT wait for the entire response to arrive.
responseText := socket.ReceiveString()
if socket.LastMethodSuccess() == false {
fmt.Println(socket.LastErrorText())
socket.DisposeSocket()
return
}
// Load the received text into a StringBuilder so its length can be measured and the Content-Length
// header extracted. The Content-Length header gives the total size, in bytes, of the response body.
sb := chilkat.NewStringBuilder()
sb.Append(*responseText)
contentLength := sb.GetBetween("Content-Length: ","\r\n")
if sb.LastMethodSuccess() == false {
fmt.Println(sb.LastErrorText())
socket.DisposeSocket()
sb.DisposeStringBuilder()
return
}
// Compare what this single ReceiveString returned against the full size of the expected response.
// The received amount is only a small fraction of the total.
fmt.Println("Characters received so far (headers + partial body): ", sb.Length())
fmt.Println("Expected response body size (Content-Length): ", *contentLength, " bytes")
// A single ReceiveString call returns whatever is currently available, so it cannot indicate whether
// the full response has arrived. This makes it difficult to know when a response is complete: the
// application must either know how many bytes to expect (for example from a Content-Length header or
// an application-defined length prefix) and keep receiving until that many bytes are collected, or
// keep receiving until the peer closes the connection.
socket.DisposeSocket()
sb.DisposeStringBuilder()