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(.NET Core C#) Chilkat Zip API ConceptsSee more Zip Examples This example demonstrates several core concepts of the The example shows how to:
The example also demonstrates the meaning of the different
This example is especially useful for understanding that methods such as Note: This example requires Chilkat v11.0.0 or greater.
bool success = false; Chilkat.Zip zip = new Chilkat.Zip(); // ------------------------------------------------------------ // This example demonstrates some of the fundamental concepts // of the Chilkat Zip class. // // We will: // // 1) Create a new ZIP object // 2) Add a filesystem file using AddFile // 3) Add an in-memory text entry using AddString // 4) Examine the ZIP entries before writing the ZIP // 5) Write the ZIP archive // 6) Examine how the entry types change after writing // // The final ZIP archive will contain: // // helloWorld.txt // HelloWorld2.txt // // ------------------------------------------------------------ // Initialize the Zip object. // // NewZip resets the Zip object to a new and empty state. // It does NOT immediately create the .zip file. // // The filename passed to NewZip becomes the default filename // used later when WriteZip or WriteZipAndClose is called. success = zip.NewZip("test.zip"); if (success == false) { Debug.WriteLine(zip.LastErrorText); return; } Debug.WriteLine("ZIP filename = " + zip.FileName); Debug.WriteLine(""); // ------------------------------------------------------------ // Add a file from the local filesystem. // // AddFile does NOT immediately read or compress the file. // Instead, it adds a reference to the filesystem file. // // The actual file data will be read later when WriteZip // or WriteZipAndClose is called. // // Note: // On Windows, forward slashes are equivalent to backslashes. bool saveExtraPath = false; success = zip.AddFile("/temp/abc123/HelloWorld123.txt",saveExtraPath); if (success == false) { Debug.WriteLine(zip.LastErrorText); return; } // The ZIP object now contains one entry that references // the local filesystem file: // // /temp/abc123/HelloWorld123.txt // // ------------------------------------------------------------ // Change the filename that will be stored in the ZIP archive. // // The source filesystem file remains: // // /temp/abc123/HelloWorld123.txt // // But the ZIP entry will be written as: // // helloWorld.txt // Chilkat.ZipEntry entry = new Chilkat.ZipEntry(); zip.EntryAt(0,entry); entry.FileName = "helloWorld.txt"; // ------------------------------------------------------------ // Add another ZIP entry directly from in-memory text data. // // This entry does not reference a filesystem file. // The text data already exists in memory. success = zip.AddString("HelloWorld2.txt","hello world!","utf-8"); if (success == false) { Debug.WriteLine(zip.LastErrorText); return; } // ------------------------------------------------------------ // Examine the ZIP entries before writing the ZIP archive. // // ZIP entries can have different entry types: // // 0 -- Mapped Entry // An entry already existing in an open ZIP archive. // // 1 -- File Entry // A reference to a filesystem file that has not yet // been read or compressed. // // 2 -- Data Entry // An in-memory entry containing text or binary data. // // 3 -- Null Entry // An entry that no longer exists. // // 4 -- New Directory Entry // A directory entry added by AddEmpty. // // At this point: // // helloWorld.txt => type 1 // HelloWorld2.txt => type 2 // Debug.WriteLine("Entries BEFORE writing the ZIP:"); Debug.WriteLine(""); int i; int n = zip.NumEntries; for (i = 0; i <= n - 1; i++) { zip.EntryAt(i,entry); Debug.WriteLine(" " + entry.FileName + ", type=" + Convert.ToString(entry.EntryType)); } Debug.WriteLine(""); // ------------------------------------------------------------ // Write the ZIP archive. // // During this call: // // * Filesystem file references are read // * Data is compressed as needed // * The .zip file is created and written // success = zip.WriteZip(); if (success == false) { Debug.WriteLine(zip.LastErrorText); return; } // ------------------------------------------------------------ // Examine the ZIP entries again AFTER writing. // // Because we called WriteZip (instead of WriteZipAndClose), // the ZIP archive remains open. // // The entries are automatically converted to // "mapped entries" (type 0), meaning they now point to // entries within the currently open ZIP archive. // // At this point: // // helloWorld.txt => type 0 // HelloWorld2.txt => type 0 // Debug.WriteLine("Entries AFTER writing the ZIP:"); Debug.WriteLine(""); n = zip.NumEntries; for (i = 0; i <= n - 1; i++) { zip.EntryAt(i,entry); Debug.WriteLine(" " + entry.FileName + ", type=" + Convert.ToString(entry.EntryType)); } Debug.WriteLine(""); // ------------------------------------------------------------ // Close the ZIP archive and clear the Zip object. zip.CloseZip(); Debug.WriteLine("Done."); |
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