Delphi ActiveX
Delphi ActiveX
UniPin Game List
See more UniPin Examples
Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.Chilkat Delphi ActiveX Downloads
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Chilkat_TLB;
...
procedure TForm1.Button1Click(Sender: TObject);
var
success: Integer;
http: TChilkatHttp;
dt: TCkDateTime;
timestamp: WideString;
partnerId: WideString;
crypt: TChilkatCrypt2;
sbMacData: TChilkatStringBuilder;
auth: WideString;
resp: TChilkatHttpResponse;
sbResponseBody: TChilkatStringBuilder;
jResp: TChilkatJsonObject;
respStatusCode: Integer;
game_category: WideString;
game_code: WideString;
game_name: WideString;
icon_url: WideString;
game_status: WideString;
updated_at: WideString;
status: Integer;
reason: WideString;
i: Integer;
count_i: Integer;
begin
success := 0;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
http := TChilkatHttp.Create(Self);
// Implements the following CURL command:
// curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
// --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
// --header 'timestamp: 1566552295' \
// --header 'path: in-game-topup/list' \
// --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
// --header 'Content-Type: application/json'
// Use the following online tool to generate HTTP code from a CURL command
// Convert a cURL Command to HTTP Source Code
dt := TCkDateTime.Create(Self);
dt.SetFromCurrentSystemTime();
timestamp := dt.GetAsUnixTimeStr(0);
// Change this to your actual partner ID.
partnerId := '587e3675-e0ed-4e9e-9b39-099b11498fdc';
http.SetRequestHeader('path','in-game-topup/list');
http.SetRequestHeader('timestamp',timestamp);
http.SetRequestHeader('partnerid',partnerId);
http.SetRequestHeader('Content-Type','application/json');
// Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey)
crypt := TChilkatCrypt2.Create(Self);
crypt.MacAlgorithm := 'hmac';
crypt.HashAlgorithm := 'sha256';
crypt.EncodingMode := 'hexlower';
// Change this to your actual secret key..
crypt.SetMacKeyEncoded('wabc123asljdgadlgd3','us-ascii');
sbMacData := TChilkatStringBuilder.Create(Self);
sbMacData.Append(partnerId);
sbMacData.Append(timestamp);
sbMacData.Append('in-game-topup/list');
auth := crypt.MacStringENC(sbMacData.GetAsString());
http.SetRequestHeader('auth',auth);
resp := TChilkatHttpResponse.Create(Self);
success := http.HttpNoBody('POST','https://dev-api.unipin.com/in-game-topup/list',resp.ControlInterface);
if (success = 0) then
begin
Memo1.Lines.Add(http.LastErrorText);
Exit;
end;
sbResponseBody := TChilkatStringBuilder.Create(Self);
resp.GetBodySb(sbResponseBody.ControlInterface);
jResp := TChilkatJsonObject.Create(Self);
jResp.LoadSb(sbResponseBody.ControlInterface);
jResp.EmitCompact := 0;
Memo1.Lines.Add('Response Body:');
Memo1.Lines.Add(jResp.Emit());
respStatusCode := resp.StatusCode;
Memo1.Lines.Add('Response Status Code = ' + IntToStr(respStatusCode));
if (respStatusCode >= 400) then
begin
Memo1.Lines.Add('Response Header:');
Memo1.Lines.Add(resp.Header);
Memo1.Lines.Add('Failed.');
Exit;
end;
// Sample JSON response:
// (Sample code for parsing the JSON response is shown below)
// {
// "game_list": [
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBD_ID",
// "game_name": "Mobile Legends Diamonds",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:35:43"
// },
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBS_ID",
// "game_name": "Mobile Legends Starlight Member",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:34:18"
// },
// ...
// ...
// ],
// "status": 1,
// "reason": "Successful"
// }
// Sample code for parsing the JSON response...
// Use the following online tool to generate parsing code from sample JSON:
// Generate Parsing Code from JSON
status := jResp.IntOf('status');
reason := jResp.StringOf('reason');
i := 0;
count_i := jResp.SizeOfArray('game_list');
while i < count_i do
begin
jResp.I := i;
game_category := jResp.StringOf('game_list[i].game_category');
game_code := jResp.StringOf('game_list[i].game_code');
game_name := jResp.StringOf('game_list[i].game_name');
icon_url := jResp.StringOf('game_list[i].icon_url');
game_status := jResp.StringOf('game_list[i].game_status');
updated_at := jResp.StringOf('game_list[i].updated_at');
i := i + 1;
end;
end;