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Delphi ActiveX

Unicode Escape

Demonstrates options for unicode escaping non-us-ascii chars and emojis.

Chilkat Delphi ActiveX Downloads

Delphi ActiveX
uses
    Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
    Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Chilkat_TLB;

...

procedure TForm1.Button1Click(Sender: TObject);
var
success: Integer;
sb: TChilkatStringBuilder;
original: WideString;
crypt: TChilkatCrypt2;
charsetNotUsed: WideString;
encoding: WideString;
escaped: WideString;
unescaped: WideString;

begin
success := 0;

sb := TChilkatStringBuilder.Create(Self);
success := sb.LoadFile('qa_data/txt/utf16_emojis_accented_jap.txt','utf-16');
if (success = 0) then
  begin
    Memo1.Lines.Add(sb.LastErrorText);
    Exit;
  end;

original := sb.GetAsString();

// The above file contains the following text, which includes some emoji's,
// Japanese chars, and accented chars.

// 🧠
// 🔐
// ✅
// ⚠️
// ❌
// ✓
// 中
// é xyz à
// abc 私 は ん ghi

crypt := TChilkatCrypt2.Create(Self);

// Charset is not used for unicode escaping.  Set it to "utf-8", but it means nothing.
charsetNotUsed := 'utf-8';

// Indicate the desired format/style of Unicode escaping.
// Choose JSON-style (JavaScript-style) Unicode escape sequences by using "unicodeescape"
encoding := 'unicodeescape';

escaped := crypt.EncodeString(original,charsetNotUsed,encoding);
Memo1.Lines.Add(escaped);

// Output:
// \ud83e\udde0
// \ud83d\udd10
// \u2705
// \u26a0\ufe0f
// \u274c
// \u2713
// \u4e2d
// \u00e9 xyz \u00e0
// abc \u79c1 \u306f \u3093 ghi

// Revert back to the unescaped chars:
unescaped := crypt.DecodeString(escaped,charsetNotUsed,encoding);
Memo1.Lines.Add(unescaped);

// -----------------------------------------------------------------------------------------
// Do the same, but use uppercase letters (A-F) in the hex values.
encoding := 'unicodeescape-upper';
escaped := crypt.EncodeString(original,charsetNotUsed,encoding);
Memo1.Lines.Add(escaped);

// Output:
// \uD83E\uDDE0
// \uD83D\uDD10
// \u2705
// \u26A0\uFE0F
// \u274C
// \u2713
// \u4E2D
// \u00E9 xyz \u00E0
// abc \u79C1 \u306F \u3093 ghi

// Revert back to the unescaped chars:
unescaped := crypt.DecodeString(escaped,charsetNotUsed,encoding);
Memo1.Lines.Add(unescaped);

// -----------------------------------------------------------------------------------------
//  ECMAScript (JavaScript) “code point escape” syntax

encoding := 'unicodeescape-curly';
escaped := crypt.EncodeString(original,charsetNotUsed,encoding);
Memo1.Lines.Add(escaped);

// Output:
// \u{d83e}\u{dde0}
// \u{d83d}\u{dd10}
// \u{2705}
// \u{26a0}\u{fe0f}
// \u{274c}
// \u{2713}
// \u{4e2d}
// \u{00e9} xyz \u{00e0}
// abc \u{79c1} \u{306f} \u{3093} ghi

// Revert back to the unescaped chars:
unescaped := crypt.DecodeString(escaped,charsetNotUsed,encoding);
Memo1.Lines.Add(unescaped);

// -----------------------------------------------------------------------------------------
// Do the same, but use uppercase letters (A-F) in the hex values.
encoding := 'unicodeescape-curly-upper';
escaped := crypt.EncodeString(original,charsetNotUsed,encoding);
Memo1.Lines.Add(escaped);

// Output:
// \u{D83E}\u{DDE0}
// \u{D83D}\u{DD10}
// \u{2705}
// \u{26A0}\u{FE0F}
// \u{274C}
// \u{2713}
// \u{4E2D}
// \u{00E9} xyz \u{00E0}
// abc \u{79C1} \u{306F} \u{3093} ghi

// Revert back to the unescaped chars:
unescaped := crypt.DecodeString(escaped,charsetNotUsed,encoding);
Memo1.Lines.Add(unescaped);

// -----------------------------------------------------------------------------------------
// Unicode code point notation or U+ notation

encoding := 'unicodeescape-plus';
escaped := crypt.EncodeString(original,charsetNotUsed,encoding);
Memo1.Lines.Add(escaped);

// Output:
// u+1f9e0
// u+1f510
// u+2705
// u+26a0u+fe0f
// u+274c
// u+2713
// u+4e2d
// u+00e9 xyz u+00e0
// abc u+79c1 u+306f u+3093 ghi

// Chilkat cannot unescape the Unicode code point notation or U+ notation.
// For this style, Chilkat only goes in one direction, which is to escape.

// To emit uppercase hex, specify unicodeescape-plus-upper
encoding := 'unicodeescape-plus-upper';
// ...
// ...

// -----------------------------------------------------------------------------------------
// HTML hexadecimal character reference

encoding := 'unicodeescape-htmlhex';
escaped := crypt.EncodeString(original,charsetNotUsed,encoding);
Memo1.Lines.Add(escaped);

// Output:
// 🧠
// 🔐
// ✅
// ⚠️
// ❌
// ✓
// 中
// é xyz à
// abc 私 は ん ghi

// Revert back to the unescaped chars:
unescaped := crypt.DecodeString(escaped,charsetNotUsed,encoding);
Memo1.Lines.Add(unescaped);

// -----------------------------------------------------------------------------------------
// HTML decimal character reference

encoding := 'unicodeescape-htmldec';
escaped := crypt.EncodeString(original,charsetNotUsed,encoding);
Memo1.Lines.Add(escaped);

// Output:
// 🧠
// 🔐
// ✅
// ⚠️
// ❌
// ✓
// 中
// é xyz à
// abc 私 は ん ghi

// Revert back to the unescaped chars:
unescaped := crypt.DecodeString(escaped,charsetNotUsed,encoding);
Memo1.Lines.Add(unescaped);

// -----------------------------------------------------------------------------------------
// Hex in Angle Brackets

encoding := 'unicodeescape-angle';
escaped := crypt.EncodeString(original,charsetNotUsed,encoding);
Memo1.Lines.Add(escaped);

// Output:
// <1f9e0>
// <1f510>
// <2705>
// <26a0><fe0f>
// <274c>
// <2713>
// <4e2d>
// <e9> xyz <e0>
// abc <79c1> <306f> <3093> ghi

// Chilkat cannot unescape the angle bracket notation.
// For this style, Chilkat only goes in one direction, which is to escape.
end;