Dart
Dart
UniPin Game List
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Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.Chilkat Dart Downloads
import 'package:chilkat/chilkat.dart';
void main() {
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
final http = CkHttp();
// Implements the following CURL command:
// curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
// --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
// --header 'timestamp: 1566552295' \
// --header 'path: in-game-topup/list' \
// --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
// --header 'Content-Type: application/json'
// Use the following online tool to generate HTTP code from a CURL command
// Convert a cURL Command to HTTP Source Code
final dt = CkDateTime();
dt.setFromCurrentSystemTime();
final timestamp = dt.getAsUnixTimeStr(false);
// Change this to your actual partner ID.
final partnerId = '587e3675-e0ed-4e9e-9b39-099b11498fdc';
http.setRequestHeader('path', 'in-game-topup/list');
http.setRequestHeader('timestamp', timestamp);
http.setRequestHeader('partnerid', partnerId);
http.setRequestHeader('Content-Type', 'application/json');
// Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey)
final crypt = CkCrypt2();
crypt.macAlgorithm = 'hmac';
crypt.hashAlgorithm = 'sha256';
crypt.encodingMode = 'hexlower';
// Change this to your actual secret key..
crypt.setMacKeyEncoded('wabc123asljdgadlgd3', 'us-ascii');
final sbMacData = CkStringBuilder();
sbMacData.append(partnerId);
sbMacData.append(timestamp);
sbMacData.append('in-game-topup/list');
final auth = crypt.macStringENC(sbMacData.getAsString());
http.setRequestHeader('auth', auth);
final resp = CkHttpResponse();
try {
http.httpNoBody('POST', 'https://dev-api.unipin.com/in-game-topup/list', resp);
} on ChilkatException catch (e) {
print(e.lastErrorText);
return;
}
final sbResponseBody = CkStringBuilder();
resp.getBodySb(sbResponseBody);
final jResp = CkJsonObject();
jResp.loadSb(sbResponseBody);
jResp.emitCompact = false;
print('Response Body:');
print(jResp.emit());
final respStatusCode = resp.statusCode;
print('Response Status Code = $respStatusCode');
if (respStatusCode >= 400) {
print('Response Header:');
print(resp.header);
print('Failed.');
return;
}
// Sample JSON response:
// (Sample code for parsing the JSON response is shown below)
// {
// "game_list": [
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBD_ID",
// "game_name": "Mobile Legends Diamonds",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:35:43"
// },
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBS_ID",
// "game_name": "Mobile Legends Starlight Member",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:34:18"
// },
// ...
// ...
// ],
// "status": 1,
// "reason": "Successful"
// }
// Sample code for parsing the JSON response...
// Use the following online tool to generate parsing code from sample JSON:
// Generate Parsing Code from JSON
var gameCategory = '';
var gameCode = '';
var gameName = '';
var iconUrl = '';
var gameStatus = '';
var updatedAt = '';
final status = jResp.intOf('status');
final reason = jResp.stringOf('reason');
var i = 0;
final countI = jResp.sizeOfArray('game_list');
while (i < countI) {
jResp.i = i;
gameCategory = jResp.stringOf('game_list[i].game_category');
gameCode = jResp.stringOf('game_list[i].game_code');
gameName = jResp.stringOf('game_list[i].game_name');
iconUrl = jResp.stringOf('game_list[i].icon_url');
gameStatus = jResp.stringOf('game_list[i].game_status');
updatedAt = jResp.stringOf('game_list[i].updated_at');
i++;
}
}