Dart
Dart
NTLM Client and Server Code
See more NTLM Examples
Demonstrates the NTLM authentication algorithm for both client and server.Chilkat Dart Downloads
import 'package:chilkat/chilkat.dart';
void main() {
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
final ntlmClient = CkNtlm();
final ntlmServer = CkNtlm();
// The NTLM protocol begins by the client sending the server
// a Type1 message.
ntlmClient.workstation = 'MyWorkstation';
final type1Msg = ntlmClient.genType1();
print('Type1 message from client to server:');
print(type1Msg);
// If the server wishes to examine the information embedded within the
// Type1 message, it may call ParseType1.
// This step is not necessary, it is only for informational purposes..
final type1Info = ntlmServer.parseType1(type1Msg);
print('---');
print(type1Info);
// The server now generates a Type2 message to be sent to the client.
// The Type2 message requires a TargetName. A TargetName is
// the authentication realm in which the authenticating account
// has membership (a domain name for domain accounts, or server name
// for local machine accounts).
ntlmServer.targetName = 'myAuthRealm';
final String type2Msg;
try {
type2Msg = ntlmServer.genType2(type1Msg);
} on ChilkatException catch (e) {
print(e.lastErrorText);
return;
}
print('Type2 message from server to client:');
print(type2Msg);
// The client may examine the information embedded in the Type2 message
// by calling ParseType2, which returns XML. This is only for informational purposes
// and is not required.
final type2Info = ntlmClient.parseType2(type2Msg);
print('---');
print(type2Info);
// The client will now generate the final Type3 message to be sent to the server.
// This requires the Username and Password:
ntlmClient.userName = 'test123';
ntlmClient.password = 'myPassword';
var type3Msg = '';
try {
type3Msg = ntlmClient.genType3(type2Msg);
} on ChilkatException catch (e) {
print(e.lastErrorText);
return;
}
print('Type3 message from client to server:');
print(type3Msg);
// The server may verify the response by first "loading" the Type3 message.
// This sets the various properties such as Username, Domain, Workstation,
// and ClientChallenge to the values embedded within theType3 message.
// The server may then use the Username to lookup the password.
// Looking up the password is dependent on your infrastructure. Perhaps your
// usernames/passwords are stored in a secure database. If that's the case, you would
// write code to issue a query to get the password string for the given username.
// Once the password is obtained, set the Password property and then
// generate the Type3 response again. If the server's Type3 response matches
// the client's Type3 response, then the client's password is correct.
try {
ntlmServer.loadType3(type3Msg);
} on ChilkatException catch (e) {
print(e.lastErrorText);
return;
}
// The Username property now contains the username that was embedded within
// the Type3 message. It can be used to lookup the password.
final clientUsername = ntlmServer.userName;
// For this example, we'll simply set the password to a literal string:
ntlmServer.password = 'myPassword';
// The server may generate the Type3 message again, using the client's correct
// password:
final expectedType3Msg = ntlmServer.genType3(type2Msg);
print('Expected Type3 Message:');
print(expectedType3Msg);
// If the Type3 message received from the client is exactly the same as the
// expected Type3 message, then the client must've used the same password,
// and authentication is successful.
}