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(C# UWP/WinRT) Send and Receive WebSocket Messages

This example how to send and receive websocket messages.

A WebSocket message can be composed of one or more frames. The simple case is where a single frame is both the first and last frame in a message. This is the case where the 1st frame in the message has the "final frame" bit set.

This example demonstrates sending and receiving multi-frame messages.

Note: The websockets.chilkat.io server imposes the following limitations:
Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages.

Chilkat Universal Windows Platform (UWP) / WinRT Downloads

Chilkat for the Universal Windows Platform (UWP)

// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.

Chilkat.WebSocket ws = new Chilkat.WebSocket();

// For brevity, this example does not check for errors when etablishing the WebSocket connection.
// See Establish WebSocket Connection for more complete sample code for making the connection.

Chilkat.Rest rest = new Chilkat.Rest();
// Connect to websockets.chilkat.io
// IMPORTANT: websockets.chilkat.io accepts frames of up to 16K in size and echoes them back.
// IMPORTANT: The websockets.chilkat.io server imposes the following limitations: 
// ---------- Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages.
bool success = await rest.ConnectAsync("websockets.chilkat.io",80,false,false);
ws.UseConnection(rest);
ws.AddClientHeaders();
string responseBodyIgnored = await rest.FullRequestNoBodyAsync("GET","/wsChilkatEcho.ashx");
success = ws.ValidateServerHandshake();
if (success != true) {
    Debug.WriteLine(ws.LastErrorText);
    return;
}

// This example demonstrates sending and receiving a multi-frame message.

// The websocket message will be composed of three text lines, each frame will contain a single line.

// Send the 1st frame in the message.
bool finalFrame = false;
success = await ws.SendFrameAsync("This is the 1st frame\r\n",finalFrame);
if (success != true) {
    Debug.WriteLine(ws.LastErrorText);
    return;
}

// Send the 2nd frame in the message.
success = await ws.SendFrameAsync("This is the 2nd frame\r\n",finalFrame);
if (success != true) {
    Debug.WriteLine(ws.LastErrorText);
    return;
}

// Send the 3rd and final frame in the message.
finalFrame = true;
success = await ws.SendFrameAsync("This is the 3rd frame\r\n",finalFrame);
if (success != true) {
    Debug.WriteLine(ws.LastErrorText);
    return;
}

// Read an incoming frames until we receive the final frame.
// Note: It may be that the echo server (websockets.chilkat.io) responds with 
// the full message in a single final frame.
bool receivedFinalFrame = false;
while (receivedFinalFrame == false) {

    success = await ws.ReadFrameAsync();
    if (success != true) {
        Debug.WriteLine("Failed to receive a frame");
        Debug.WriteLine("ReadFrame fail reason = " + Convert.ToString(ws.ReadFrameFailReason));
        Debug.WriteLine(ws.LastErrorText);
        return;
    }

    receivedFinalFrame = ws.FinalFrame;

    // Show the opcode and final frame bit for the frame just received:
    Debug.WriteLine("Frame opcode: " + ws.FrameOpcode);
    Debug.WriteLine("Final frame: " + Convert.ToString(receivedFinalFrame));
}

// Return the message accumulated in the above calls to ReadFrame.
string receivedMsg = ws.GetFrameData();
Debug.WriteLine("Received: " + receivedMsg);

// Close the websocket connection.
success = await ws.SendCloseAsync(true,1000,"Closing this websocket.");
if (success != true) {
    Debug.WriteLine(ws.LastErrorText);
    return;
}

// Read the Close response.
success = await ws.ReadFrameAsync();
if (success != true) {
    Debug.WriteLine("ReadFrame fail reason = " + Convert.ToString(ws.ReadFrameFailReason));
    Debug.WriteLine(ws.LastErrorText);
    return;
}

// Should receive the "Close" opcode.
Debug.WriteLine("Received opcode: " + ws.FrameOpcode);
// Should be the same status code we sent (1000)
Debug.WriteLine("Received close status code: " + Convert.ToString(ws.CloseStatusCode));
// The server may echo the close reason.  If not, this will be empty.
Debug.WriteLine("Echoed close reason: " + ws.CloseReason);

Debug.WriteLine("Success.");

 

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