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C#

Understanding ZIP Entry Types and the ZIP Object Lifecycle

See more Zip Examples

This example demonstrates how the Chilkat.Zip object manages entries before and after a ZIP archive is written.

The example shows:

  • How file references are added from the local filesystem using AppendFilesEx
  • How in-memory entries are added using AddString
  • How ZIP entry types change as the ZIP archive progresses from an in-memory staging object to an actual written .zip file
  • How additional entries can continue to be added even after the ZIP archive has already been written

The example also demonstrates the meaning of the different ZipEntry.EntryType values:

  • 1 — File references in the local filesystem that have not yet been processed
  • 2 — In-memory data entries
  • 0 — Entries mapped to an existing open ZIP archive

This example is useful for understanding how the Chilkat.Zip class internally stages entries prior to writing the final ZIP archive.

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C#
bool success = false;

success = false;

Chilkat.Zip zip = new Chilkat.Zip();

string zipPath = "c:/temp/out.zip";

// Start a new Zip object and set the output path.
// This does not create the .zip file yet.  It only initializes the Zip object
// and records the filename to be used later when WriteZip is called.
zip.NewZip(zipPath);

// Add references to files in the local filesystem.
// AppendFilesEx does not read, compress, or store the file contents at this point.
// It only adds file references to the Zip object.  The referenced files are
// read and compressed later, when WriteZip is called.
bool recurse = true;
bool saveExtraPath = false;
bool archiveOnly = false;
bool includeHidden = true;
bool includeSystem = false;
success = zip.AppendFilesEx("c:/temp/files_to_zip",recurse,saveExtraPath,archiveOnly,includeHidden,includeSystem);
if (success == false) {
    Debug.WriteLine(zip.LastErrorText);
    return;
}

// We can inspect the entries that have been added to the Zip object.
// At this stage, the entries are still references to files in the local filesystem.
Chilkat.ZipEntry entry = new Chilkat.ZipEntry();
int count = zip.NumEntries;
int i = 0;
while (i < count) {
    zip.EntryAt(i,entry);
    Debug.WriteLine(entry.FileName + " entryType = " + Convert.ToString(entry.EntryType));
    i = i + 1;
}

Debug.WriteLine("----");

// Sample output for the above loop:
// 
// hamlet.xml entryType = 1
// hello.pdf entryType = 1
// ...
// ...
// 
// entryType = 1 means "File Entry".
// A File Entry is a reference to a file in the local filesystem.
// The file data has not yet been read into the Zip object.
// 
// Possible entryType values:
// 
// 0 - Mapped Entry:
//     An entry that already exists in an open .zip file.
// 
// 1 - File Entry:
//     A file in the local filesystem that has been referenced, but not yet
//     read or compressed.  These entries are added by methods such as
//     AppendFiles, AppendFilesEx, and AddFile.
// 
// 2 - Data Entry:
//     An entry containing uncompressed data already held in memory.
//     These entries are added by methods such as AddData, AddString,
//     AddSb, AddBd, and AddEncoded.
// 
// 3 - Null Entry:
//     An entry that no longer exists in the .zip.
// 
// 4 - New Directory Entry:
//     A directory entry added by calling AddEmpty.

// Additional entries can still be added before the .zip is written.
// This entry is created from an in-memory string, so it is a Data Entry
// rather than a File Entry.
zip.AddString("helloWorld.txt","Hello World","utf-8");

// Inspect the Zip object again before writing.
// The file references are still entryType = 1.
// The in-memory string entry is entryType = 2.
count = zip.NumEntries;
i = 0;
while (i < count) {
    zip.EntryAt(i,entry);
    Debug.WriteLine(entry.FileName + " entryType = " + Convert.ToString(entry.EntryType));
    i = i + 1;
}

Debug.WriteLine("----");

// Sample output:
// 
// hamlet.xml entryType = 1
// hello.pdf entryType = 1
// ...
// ...
// helloWorld.txt entryType = 2
// 
// helloWorld.txt has entryType = 2 because its contents came from memory.
// It is not a reference to a file in the local filesystem.

// ----------------------------------------------------------------------------
// Write the Zip object to the .zip file.
// 
// During this call, Chilkat reads the referenced files from the local filesystem,
// compresses the data as needed, and writes the final .zip archive.
zip.FileName = zipPath;
success = zip.WriteZip();
if (success == false) {
    Debug.WriteLine(zip.LastErrorText);
    return;
}

// After WriteZip returns successfully, the .zip file is written and remains
// open in the Zip object.  The entries now correspond to entries in the
// currently open .zip archive.
count = zip.NumEntries;
i = 0;
while (i < count) {
    zip.EntryAt(i,entry);
    Debug.WriteLine(entry.FileName + " entryType = " + Convert.ToString(entry.EntryType));
    i = i + 1;
}

Debug.WriteLine("----");

// Sample output:
// 
// hamlet.xml entryType = 0
// hello.pdf entryType = 0
// ...
// ...
// helloWorld.txt entryType = 0
// 
// entryType = 0 means "Mapped Entry".
// A Mapped Entry is an entry that exists in an open .zip file.

// ----------------------------------------------------------------------------
// The .zip remains open after WriteZip, so additional entries can still be added.
// 
// This adds another in-memory string entry to the currently open Zip object.
zip.AddString("helloWorld2.txt","Hello World 2","utf-8");

// Write the .zip again to include the newly added entry.
success = zip.WriteZip();
if (success == false) {
    Debug.WriteLine(zip.LastErrorText);
    return;
}

// Inspect the entries one final time.
// After the second WriteZip, the new entry is also mapped to the open .zip file.
count = zip.NumEntries;
i = 0;
while (i < count) {
    zip.EntryAt(i,entry);
    Debug.WriteLine(entry.FileName + " entryType = " + Convert.ToString(entry.EntryType));
    i = i + 1;
}

Debug.WriteLine("----");

// Sample output:
// 
// hamlet.xml entryType = 0
// hello.pdf entryType = 0
// ...
// ...
// helloWorld.txt entryType = 0
// helloWorld2.txt entryType = 0

// Close the open .zip archive and clear the Zip object.
zip.CloseZip();

Debug.WriteLine("Success");