C#
C#
SSH Tunnel Per-Client Logging and Client Identifier
See more SSH Tunnel Examples
Demonstrates the ClientLogDir and ClientIdentifier properties. When ClientLogDir is set, a separate log file is created for each tunnel client; ClientIdentifier is the SSH client-identification string sent during the handshake.
Note: The log paths are relative to the application's current working directory. Absolute paths may also be used.
Background: When many clients share one tunnel, a single combined log is hard to follow, so
ClientLogDir gives each connection its own file — the fastest way to diagnose one misbehaving client. ClientIdentifier sets the version string the server sees; overriding the default is occasionally needed for compatibility with servers that key behavior off the client identification, or simply to label your application in server logs.Chilkat C# Downloads
bool success = false;
// Demonstrates the SshTunnel per-client logging properties ClientLogDir and ClientIdentifier.
Chilkat.SshTunnel tunnel = new Chilkat.SshTunnel();
// When ClientLogDir is set, a separate log file is created for each tunnel client in this
// directory, which is useful for troubleshooting individual connections.
tunnel.ClientLogDir = "qa_output/client_logs";
// The SSH client-identification string sent to the SSH server during the handshake.
tunnel.ClientIdentifier = "SSH-2.0-MyTunnelApp_1.0";
tunnel.DestHostname = "db.internal.example.com";
tunnel.DestPort = 5432;
int sshPort = 22;
success = tunnel.Connect("ssh.example.com",sshPort);
if (success == false) {
Debug.WriteLine(tunnel.LastErrorText);
return;
}
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
string password = "mySshPassword";
success = tunnel.AuthenticatePw("mySshLogin",password);
if (success == false) {
Debug.WriteLine(tunnel.LastErrorText);
return;
}
int listenPort = 1080;
success = tunnel.BeginAccepting(listenPort);
if (success == false) {
Debug.WriteLine(tunnel.LastErrorText);
return;
}
Debug.WriteLine("Tunnel running; each client is logged in " + tunnel.ClientLogDir);
bool waitForThreadExit = true;
success = tunnel.CloseTunnel(waitForThreadExit);
if (success == false) {
Debug.WriteLine(tunnel.LastErrorText);
return;
}