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C#

Get the Number of Bytes Buffered on an SSH Channel

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Demonstrates the Chilkat Ssh.GetReceivedNumBytes method, which returns how many bytes are currently available in a channel's normal receive buffer. The only argument is the channel number. It returns -1 when the channel number is invalid or its retained resources have been released.

Background: This is a non-consuming look at how much is waiting, useful for deciding whether to retrieve now or keep reading, and for reporting progress on a large transfer. It counts only the normal receive buffer — bytes in the separate stderr buffer are excluded when StderrToStdout is false. Note that data received earlier can remain available even after a disconnect, so a positive count does not imply the connection is still up.

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C#
bool success = false;

//  Demonstrates the Ssh.GetReceivedNumBytes method, which returns the number of bytes currently
//  available in a channel's normal receive buffer.  The only argument is the channel number.
//  It returns -1 for an invalid channel or one whose resources have been released.

Chilkat.Ssh ssh = new Chilkat.Ssh();

int sshPort = 22;
success = ssh.Connect("ssh.example.com",sshPort);
if (success == false) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

//  Normally you would not hard-code the password in source.  You should instead obtain it
//  from an interactive prompt, environment variable, or a secrets vault.
string password = "mySshPassword";

success = ssh.AuthenticatePw("mySshLogin",password);
if (success == false) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

int channelNum = ssh.OpenSessionChannel();
if (channelNum < 0) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

success = ssh.SendReqExec(channelNum,"ls -l /tmp");
if (success == false) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

//  IMPORTANT: Set a read timeout.  ReadTimeoutMs defaults to 0, which means no limit -- without
//  it, this call waits forever if the server never sends channel close.
ssh.ReadTimeoutMs = 15000;

success = ssh.ChannelReceiveToClose(channelNum);
if (success == false) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

//  Find out how much is waiting before retrieving it.
int numBytes = ssh.GetReceivedNumBytes(channelNum);
if (numBytes < 0) {
    Debug.WriteLine("Invalid channel, or its resources were already released.");
    return;
}

Debug.WriteLine("Bytes available: " + Convert.ToString(numBytes));

string output = ssh.GetReceivedText(channelNum,"utf-8");
if (ssh.LastMethodSuccess == false) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

Debug.WriteLine(output);

ssh.Disconnect();