Sample code for 30+ languages & platforms
C#

Check Whether SSH Channel EOF Was Received

See more SSH Examples

Demonstrates the Chilkat Ssh.ChannelReceivedEof method, which reports whether an SSH EOF message has been received for a channel. The only argument is the channel number. EOF means the server will send no more ordinary channel data, but it does not close the channel.

Background: EOF and CLOSE are separate events, and the distinction matters when deciding whether a command has truly finished. A server commonly sends EOF first and CLOSE afterward; in that interval this method is true while ChannelReceivedClose is still false, and the channel remains open and counted. EOF is the signal that all output has been produced — useful when you want to stop reading without waiting for the full close handshake. It returns false for an invalid, released, or locally closed channel.

Chilkat C# Downloads

C#
bool success = false;

//  Demonstrates the Ssh.ChannelReceivedEof method, which reports whether an SSH EOF message has
//  been received for a channel.  The only argument is the channel number.  EOF means the server
//  will send no more ordinary channel data, but it does not close the channel.

Chilkat.Ssh ssh = new Chilkat.Ssh();

int sshPort = 22;
success = ssh.Connect("ssh.example.com",sshPort);
if (success == false) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

//  Normally you would not hard-code the password in source.  You should instead obtain it
//  from an interactive prompt, environment variable, or a secrets vault.
string password = "mySshPassword";

success = ssh.AuthenticatePw("mySshLogin",password);
if (success == false) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

int channelNum = ssh.OpenSessionChannel();
if (channelNum < 0) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

success = ssh.SendReqExec(channelNum,"ls -l /tmp");
if (success == false) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

//  IMPORTANT: Set a read timeout.  ReadTimeoutMs defaults to 0, which means no limit -- without
//  it, this call waits forever if the server never sends channel close.
ssh.ReadTimeoutMs = 15000;

success = ssh.ChannelReceiveToClose(channelNum);
if (success == false) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

if (ssh.ChannelReceivedEof(channelNum)) {
    Debug.WriteLine("EOF was received -- no more ordinary channel data will arrive.");
}
else {
    Debug.WriteLine("No EOF has been received.");
}

ssh.Disconnect();