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C#

Read Data from an SSH Channel

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Demonstrates the Chilkat Ssh.ChannelRead method, which reads incoming SSH channel messages. The only argument is the channel number; the ReadTimeoutMs property limits how long it waits. Received data is appended to the channel's receive buffer, then retrieved with a GetReceived... method.

The integer return value is -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or channel close was processed, or — when greater than 0 — the total bytes currently buffered for the channel (not the bytes newly received by this call).

Background: SSH reading is a two-step pattern that trips people up at first: the Channel* read/poll methods move bytes from the network into an internal per-channel buffer, and a separate GetReceived... call hands that buffer to your code. A positive return is therefore a buffer total, not a count of what this call fetched. Note that a 0 return means EOF or close — buffered data can still remain and should be drained.

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C#
bool success = false;

//  Demonstrates the Ssh.ChannelRead method, which reads incoming SSH channel messages.  The only
//  argument is the channel number.  The ReadTimeoutMs property limits how long it waits.

Chilkat.Ssh ssh = new Chilkat.Ssh();

int sshPort = 22;
success = ssh.Connect("ssh.example.com",sshPort);
if (success == false) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

//  Normally you would not hard-code the password in source.  You should instead obtain it
//  from an interactive prompt, environment variable, or a secrets vault.
string password = "mySshPassword";

success = ssh.AuthenticatePw("mySshLogin",password);
if (success == false) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

int channelNum = ssh.OpenSessionChannel();
if (channelNum < 0) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

//  Start a shell WITHOUT requesting a PTY.  Without a PTY the shell sees it is connected to a
//  raw data pipe and enters non-interactive mode: it suppresses the command prompt, does not
//  echo typed commands back, and skips interactive login scripts.  The output is therefore
//  clean and easily parseable -- but because no prompt is ever sent, code must not wait for
//  one.  Instead, have each command print a predictable marker, or wait for EOF / channel close.
success = ssh.SendReqShell(channelNum);
if (success == false) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

success = ssh.ChannelSendString(channelNum,"uname -a\n","utf-8");
if (success == false) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

//  The return value is: -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or
//  channel close was processed, or the total number of buffered bytes when greater than 0.
int result = ssh.ChannelRead(channelNum);
if (result == -1) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

if (result == -2) {
    Debug.WriteLine("No channel data arrived before the timeout.");
}

if (result == 0) {
    Debug.WriteLine("EOF or channel close was processed.  Buffered data may still remain.");
}

if (result > 0) {
    Debug.WriteLine("Total bytes buffered: " + Convert.ToString(result));
}

string output = ssh.GetReceivedText(channelNum,"utf-8");
if (ssh.LastMethodSuccess == false) {
    Debug.WriteLine(ssh.LastErrorText);
    return;
}

Debug.WriteLine(output);

ssh.Disconnect();