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(C#) POP3 using HTTP Proxy

Demonstrates how to communicate with a POP3 server through an HTTP proxy.

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Chilkat for Mono

//  The mailman object is used for receiving (POP3)
//  and sending (SMTP) email.
Chilkat.MailMan mailman = new Chilkat.MailMan();

//  Any string argument automatically begins the 30-day trial.
bool success = mailman.UnlockComponent("30-day trial");
if (success != true) {
    Console.WriteLine("Component unlock failed");
    return;
}

//  To connect through an HTTP proxy, set the HttpProxyHostname
//  and HttpProxyPort properties to the hostname (or IP address)
//  and port of the HTTP proxy.  Typical port numbers used by
//  HTTP proxy servers are 3128 and 8080.
mailman.HttpProxyHostname = "www.my-http-proxy.com";
mailman.HttpProxyPort = 3128;

//  Important:  Your HTTP proxy server must allow non-HTTP
//  traffic to pass.  Otherwise this does not work.

//  Set the POP3 server's hostname
mailman.MailHost = "pop.someMailServer.com";

//  Set the POP3 login/password.
mailman.PopUsername = "myLogin";
mailman.PopPassword = "myPassword";

Chilkat.EmailBundle bundle = null;
//  Copy the all email from the user's POP3 mailbox
//  into a bundle object.  The email remains on the server.
// 
//  NOTE: All methods that communicate with a POP3 server
//  will automatically connect and authenticate (i.e. login)
//  if not already connected.  The connection will remain
//  open after the method call returns so that subsequent
//  calls do not need to re-establish the connection.
//  In this case, the connection is established via the HTTP
//  proxy.
bundle = mailman.CopyMail();

if (bundle == null ) {
    Console.WriteLine(mailman.LastErrorText);
    return;
}

int i;
Chilkat.Email email = null;
for (i = 0; i <= bundle.MessageCount - 1; i++) {
    email = bundle.GetEmail(i);
    Console.WriteLine("From: " + email.From);
    Console.WriteLine("Subject: " + email.Subject);

}

success = mailman.Pop3EndSession();

 

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