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C++

SSH Tunnel Per-Client Logging and Client Identifier

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Demonstrates the ClientLogDir and ClientIdentifier properties. When ClientLogDir is set, a separate log file is created for each tunnel client; ClientIdentifier is the SSH client-identification string sent during the handshake.

Note: The log paths are relative to the application's current working directory. Absolute paths may also be used.

Background: When many clients share one tunnel, a single combined log is hard to follow, so ClientLogDir gives each connection its own file — the fastest way to diagnose one misbehaving client. ClientIdentifier sets the version string the server sees; overriding the default is occasionally needed for compatibility with servers that key behavior off the client identification, or simply to label your application in server logs.

Chilkat C++ Downloads

C++
#include <CkSshTunnel.h>

void ChilkatSample(void)
    {
    bool success = false;

    //  Demonstrates the SshTunnel per-client logging properties ClientLogDir and ClientIdentifier.

    CkSshTunnel tunnel;

    //  When ClientLogDir is set, a separate log file is created for each tunnel client in this
    //  directory, which is useful for troubleshooting individual connections.
    tunnel.put_ClientLogDir("qa_output/client_logs");

    //  The SSH client-identification string sent to the SSH server during the handshake.
    tunnel.put_ClientIdentifier("SSH-2.0-MyTunnelApp_1.0");

    tunnel.put_DestHostname("db.internal.example.com");
    tunnel.put_DestPort(5432);

    int sshPort = 22;
    success = tunnel.Connect("ssh.example.com",sshPort);
    if (success == false) {
        std::cout << tunnel.lastErrorText() << "\r\n";
        return;
    }

    //  Normally you would not hard-code the password in source.  You should instead obtain it
    //  from an interactive prompt, environment variable, or a secrets vault.
    const char *password = "mySshPassword";

    success = tunnel.AuthenticatePw("mySshLogin",password);
    if (success == false) {
        std::cout << tunnel.lastErrorText() << "\r\n";
        return;
    }

    int listenPort = 1080;
    success = tunnel.BeginAccepting(listenPort);
    if (success == false) {
        std::cout << tunnel.lastErrorText() << "\r\n";
        return;
    }

    std::cout << "Tunnel running; each client is logged in " << tunnel.clientLogDir() << "\r\n";

    bool waitForThreadExit = true;
    success = tunnel.CloseTunnel(waitForThreadExit);
    if (success == false) {
        std::cout << tunnel.lastErrorText() << "\r\n";
        return;
    }
    }