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C++

Read Data from an SSH Channel

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Demonstrates the Chilkat Ssh.ChannelRead method, which reads incoming SSH channel messages. The only argument is the channel number; the ReadTimeoutMs property limits how long it waits. Received data is appended to the channel's receive buffer, then retrieved with a GetReceived... method.

The integer return value is -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or channel close was processed, or — when greater than 0 — the total bytes currently buffered for the channel (not the bytes newly received by this call).

Background: SSH reading is a two-step pattern that trips people up at first: the Channel* read/poll methods move bytes from the network into an internal per-channel buffer, and a separate GetReceived... call hands that buffer to your code. A positive return is therefore a buffer total, not a count of what this call fetched. Note that a 0 return means EOF or close — buffered data can still remain and should be drained.

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C++
#include <CkSsh.h>

void ChilkatSample(void)
    {
    bool success = false;

    //  Demonstrates the Ssh.ChannelRead method, which reads incoming SSH channel messages.  The only
    //  argument is the channel number.  The ReadTimeoutMs property limits how long it waits.

    CkSsh ssh;

    int sshPort = 22;
    success = ssh.Connect("ssh.example.com",sshPort);
    if (success == false) {
        std::cout << ssh.lastErrorText() << "\r\n";
        return;
    }

    //  Normally you would not hard-code the password in source.  You should instead obtain it
    //  from an interactive prompt, environment variable, or a secrets vault.
    const char *password = "mySshPassword";

    success = ssh.AuthenticatePw("mySshLogin",password);
    if (success == false) {
        std::cout << ssh.lastErrorText() << "\r\n";
        return;
    }

    int channelNum = ssh.OpenSessionChannel();
    if (channelNum < 0) {
        std::cout << ssh.lastErrorText() << "\r\n";
        return;
    }

    //  Start a shell WITHOUT requesting a PTY.  Without a PTY the shell sees it is connected to a
    //  raw data pipe and enters non-interactive mode: it suppresses the command prompt, does not
    //  echo typed commands back, and skips interactive login scripts.  The output is therefore
    //  clean and easily parseable -- but because no prompt is ever sent, code must not wait for
    //  one.  Instead, have each command print a predictable marker, or wait for EOF / channel close.
    success = ssh.SendReqShell(channelNum);
    if (success == false) {
        std::cout << ssh.lastErrorText() << "\r\n";
        return;
    }

    success = ssh.ChannelSendString(channelNum,"uname -a\n","utf-8");
    if (success == false) {
        std::cout << ssh.lastErrorText() << "\r\n";
        return;
    }

    //  The return value is: -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or
    //  channel close was processed, or the total number of buffered bytes when greater than 0.
    int result = ssh.ChannelRead(channelNum);
    if (result == -1) {
        std::cout << ssh.lastErrorText() << "\r\n";
        return;
    }

    if (result == -2) {
        std::cout << "No channel data arrived before the timeout." << "\r\n";
    }

    if (result == 0) {
        std::cout << "EOF or channel close was processed.  Buffered data may still remain." << "\r\n";
    }

    if (result > 0) {
        std::cout << "Total bytes buffered: " << result << "\r\n";
    }

    const char *output = ssh.getReceivedText(channelNum,"utf-8");
    if (ssh.get_LastMethodSuccess() == false) {
        std::cout << ssh.lastErrorText() << "\r\n";
        return;
    }

    std::cout << output << "\r\n";

    ssh.Disconnect();
    }