C++
C++
Accept the Next Incoming Connection
See more Socket/SSL/TLS Examples
Demonstrates Socket.AcceptNext, which waits for and accepts the next incoming connection on a listening socket, delivering it as a new connected Socket.
Background. A maxWaitMs of 0 waits indefinitely; a positive value waits up to that many milliseconds. For a TLS listener, acceptance includes the server-side TLS handshake.
Chilkat C++ Downloads
#include <CkSocket.h>
void ChilkatSample(void)
{
bool success = false;
CkSocket socket;
success = socket.BindAndListen(5000,25);
if (success == false) {
std::cout << socket.lastErrorText() << "\r\n";
return;
}
// Wait for and accept the next incoming connection on the listening socket. maxWaitMs = 0 waits
// indefinitely; a positive value waits up to that many milliseconds. For a TLS listener, acceptance
// includes the server-side TLS handshake.
CkSocket connectedSock;
success = socket.AcceptNext(20000,connectedSock);
if (success == false) {
std::cout << socket.lastErrorText() << "\r\n";
return;
}
std::cout << "Accepted a connection from " << connectedSock.remoteIpAddress() << "\r\n";
}