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C++

Disconnect from an SFTP Server

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Demonstrates the Chilkat SFtp.Disconnect method, which closes the current SSH/SFTP connection. It takes no arguments. All remote file and directory handles from the session become invalid and must not be reused.

Background: Disconnecting releases the SSH transport and every SFTP handle opened on it. The object itself stays reusable, but a later session must repeat the full setup — Connect, authenticate, then InitializeSftp — because the SFTP subsystem does not survive a disconnect.

Chilkat C++ Downloads

C++
#include <CkSFtp.h>

void ChilkatSample(void)
    {
    bool success = false;

    //  Demonstrates the SFtp.Disconnect method, which closes the current SSH/SFTP connection.  It
    //  takes no arguments.  All remote file and directory handles from the session become invalid.

    CkSFtp sftp;

    //  Step 1: Connect the SSH transport.  Port 22 is the usual port.
    int port = 22;
    success = sftp.Connect("sftp.example.com",port);
    if (success == false) {
        std::cout << sftp.lastErrorText() << "\r\n";
        return;
    }

    //  Normally you would not hard-code the password in source.  You should instead obtain it
    //  from an interactive prompt, environment variable, or a secrets vault.
    const char *password = "mySshPassword";

    success = sftp.AuthenticatePw("mySshLogin",password);
    if (success == false) {
        std::cout << sftp.lastErrorText() << "\r\n";
        return;
    }

    //  Step 3: Open the SFTP subsystem.  This must be done after authentication and before any
    //  file or directory operations.
    success = sftp.InitializeSftp();
    if (success == false) {
        std::cout << sftp.lastErrorText() << "\r\n";
        return;
    }

    //  ... perform SFTP operations ...

    //  Close the connection.  The object remains reusable: a later session must Connect,
    //  authenticate, and InitializeSftp again.
    sftp.Disconnect();
    }