C++
C++
Disconnect from an SFTP Server
See more SFTP Examples
Demonstrates the Chilkat SFtp.Disconnect method, which closes the current SSH/SFTP connection. It takes no arguments. All remote file and directory handles from the session become invalid and must not be reused.
Background: Disconnecting releases the SSH transport and every SFTP handle opened on it. The object itself stays reusable, but a later session must repeat the full setup —
Connect, authenticate, then InitializeSftp — because the SFTP subsystem does not survive a disconnect.Chilkat C++ Downloads
#include <CkSFtp.h>
void ChilkatSample(void)
{
bool success = false;
// Demonstrates the SFtp.Disconnect method, which closes the current SSH/SFTP connection. It
// takes no arguments. All remote file and directory handles from the session become invalid.
CkSFtp sftp;
// Step 1: Connect the SSH transport. Port 22 is the usual port.
int port = 22;
success = sftp.Connect("sftp.example.com",port);
if (success == false) {
std::cout << sftp.lastErrorText() << "\r\n";
return;
}
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
const char *password = "mySshPassword";
success = sftp.AuthenticatePw("mySshLogin",password);
if (success == false) {
std::cout << sftp.lastErrorText() << "\r\n";
return;
}
// Step 3: Open the SFTP subsystem. This must be done after authentication and before any
// file or directory operations.
success = sftp.InitializeSftp();
if (success == false) {
std::cout << sftp.lastErrorText() << "\r\n";
return;
}
// ... perform SFTP operations ...
// Close the connection. The object remains reusable: a later session must Connect,
// authenticate, and InitializeSftp again.
sftp.Disconnect();
}