Android™
Android™
Read an SSH Channel with a Byte Threshold
See more SSH Examples
Demonstrates the Chilkat Ssh.ChannelReadAndPoll2 method, which works like ChannelReadAndPoll but also returns once newly processed data brings the total buffered data to or above a byte threshold. The arguments are the channel number, the poll timeout, and the threshold.
The integer return value is -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or channel close was processed, or — when greater than 0 — the total bytes currently buffered for the channel (not the bytes newly received by this call).
Background: The threshold makes it practical to stream large output in manageable chunks instead of buffering an entire multi-megabyte result. Treat it as a return threshold, not a hard cap: a complete SSH packet is buffered as a unit, so the amount returned can exceed what you asked for. Data already buffered before the call does not by itself trigger an immediate return.
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// Important: Don't forget to include the call to System.loadLibrary
// as shown at the bottom of this code sample.
package com.test;
import android.app.Activity;
import com.chilkatsoft.*;
import android.widget.TextView;
import android.os.Bundle;
public class SimpleActivity extends Activity {
private static final String TAG = "Chilkat";
// Called when the activity is first created.
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
boolean success = false;
// Demonstrates the Ssh.ChannelReadAndPoll2 method, which works like ChannelReadAndPoll but also
// returns once the total buffered data reaches or exceeds a byte threshold. The 1st argument is
// the channel number, the 2nd is the poll timeout, and the 3rd is the byte threshold.
CkSsh ssh = new CkSsh();
int sshPort = 22;
success = ssh.Connect("ssh.example.com",sshPort);
if (success == false) {
Log.i(TAG, ssh.lastErrorText());
return;
}
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
String password = "mySshPassword";
success = ssh.AuthenticatePw("mySshLogin",password);
if (success == false) {
Log.i(TAG, ssh.lastErrorText());
return;
}
int channelNum = ssh.OpenSessionChannel();
if (channelNum < 0) {
Log.i(TAG, ssh.lastErrorText());
return;
}
// Start a shell WITHOUT requesting a PTY. Without a PTY the shell sees it is connected to a
// raw data pipe and enters non-interactive mode: it suppresses the command prompt, does not
// echo typed commands back, and skips interactive login scripts. The output is therefore
// clean and easily parseable -- but because no prompt is ever sent, code must not wait for
// one. Instead, have each command print a predictable marker, or wait for EOF / channel close.
success = ssh.SendReqShell(channelNum);
if (success == false) {
Log.i(TAG, ssh.lastErrorText());
return;
}
success = ssh.ChannelSendString(channelNum,"cat /var/log/syslog\n","utf-8");
if (success == false) {
Log.i(TAG, ssh.lastErrorText());
return;
}
// Return when output goes quiet for 500ms, or once about 64KB has been buffered. The
// threshold is not a hard buffer limit -- a whole SSH packet may push the total above it.
int pollTimeoutMs = 500;
int maxNumBytes = 65536;
// The return value is: -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or
// channel close was processed, or the total number of buffered bytes when greater than 0.
int result = ssh.ChannelReadAndPoll2(channelNum,pollTimeoutMs,maxNumBytes);
if (result == -1) {
Log.i(TAG, ssh.lastErrorText());
return;
}
if (result == -2) {
Log.i(TAG, "No channel data arrived before the timeout.");
}
if (result == 0) {
Log.i(TAG, "EOF or channel close was processed. Buffered data may still remain.");
}
if (result > 0) {
Log.i(TAG, "Total bytes buffered: " + String.valueOf(result));
}
String output = ssh.getReceivedText(channelNum,"utf-8");
if (ssh.get_LastMethodSuccess() == false) {
Log.i(TAG, ssh.lastErrorText());
return;
}
Log.i(TAG, output);
ssh.Disconnect();
}
static {
System.loadLibrary("chilkat");
// Note: If the incorrect library name is passed to System.loadLibrary,
// then you will see the following error message at application startup:
//"The application <your-application-name> has stopped unexpectedly. Please try again."
}
}