Android™
Android™
SSH Authenticate with a Password
See more SSH Examples
Demonstrates the Chilkat Ssh.AuthenticatePw method, which authenticates a connected SSH session with a login name and password. The first argument is the login and the second is the password. Call Connect first.
Background: Password authentication is the simplest SSH method, but the password is a secret and should never be a hard-coded literal — obtain it from an interactive prompt, an environment variable, or a secrets vault. On failure, inspect
AuthFailReason to distinguish a bad password from a not-connected or already-authenticated state. Public-key authentication is generally preferred for automated jobs.Chilkat Android™ Downloads
// Important: Don't forget to include the call to System.loadLibrary
// as shown at the bottom of this code sample.
package com.test;
import android.app.Activity;
import com.chilkatsoft.*;
import android.widget.TextView;
import android.os.Bundle;
public class SimpleActivity extends Activity {
private static final String TAG = "Chilkat";
// Called when the activity is first created.
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
boolean success = false;
// Demonstrates the Ssh.AuthenticatePw method, which authenticates a connected SSH session with
// a login name and password. The 1st argument is the login and the 2nd is the password.
CkSsh ssh = new CkSsh();
// Connect to the SSH server. Port 22 is the usual SSH port.
int sshPort = 22;
success = ssh.Connect("ssh.example.com",sshPort);
if (success == false) {
Log.i(TAG, ssh.lastErrorText());
return;
}
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
String password = "mySshPassword";
success = ssh.AuthenticatePw("mySshLogin",password);
if (success == false) {
Log.i(TAG, ssh.lastErrorText());
return;
}
Log.i(TAG, "Authenticated.");
ssh.Disconnect();
}
static {
System.loadLibrary("chilkat");
// Note: If the incorrect library name is passed to System.loadLibrary,
// then you will see the following error message at application startup:
//"The application <your-application-name> has stopped unexpectedly. Please try again."
}
}