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(Android™) Prevent JavaScript Infinite LoopsSee more JavaScript ExamplesDemonstrates how prevent infinite loops or prevent the JavaScript from running for a longer amount of time than allowed.Note: This example requires Chilkat v11.4.0 or greater.
// Important: Don't forget to include the call to System.loadLibrary // as shown at the bottom of this code sample. package com.test; import android.app.Activity; import com.chilkatsoft.*; import android.widget.TextView; import android.os.Bundle; public class SimpleActivity extends Activity { private static final String TAG = "Chilkat"; // Called when the activity is first created. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); boolean success = false; // This is the JavaScript we'll run: // console.log('Starting infinite loop...'); while(true) {}; CkStringBuilder sbScript = new CkStringBuilder(); sbScript.Append("console.log('Starting infinite loop...'); while(true) {};"); CkJs js = new CkJs(); // Set a limit on the amount of time (in seconds) the script is allowed to run. // If the JavaScript takes longer than this amount of time, then Chilkat kills the script without crashing the host program. // The default value of TimeoutSeconds is 0, which indicates no limit. // For this example, set a limit of 2 seconds. js.put_TimeoutSeconds(2); CkJsonObject result = new CkJsonObject(); result.put_EmitCompact(false); // Run the script.. success = js.Eval(sbScript,result); if (success == false) { // Examine the result for an exception. Log.i(TAG, result.emit()); // The result contains this: // { // "exception": { // "message": "interrupted - JavaScript exceeded the Chilkat.Js.TimeoutSeconds", // "stack": [ // { // "func": "<eval>", // "file": "<input>", // "line": 1, // "col": 8 // } // ] // } // } // Also examine the LastErrorText. Log.i(TAG, js.lastErrorText()); return; } // We should never get here.. Log.i(TAG, "Succeeded."); Log.i(TAG, result.emit()); } static { System.loadLibrary("chilkat"); // Note: If the incorrect library name is passed to System.loadLibrary, // then you will see the following error message at application startup: //"The application <your-application-name> has stopped unexpectedly. Please try again." } }
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