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Android™

Call a JavaScript Function Returning an Integer

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Demonstrates how to call a JavaScript function that returns an integer.

Chilkat Android™ Downloads

Android™
// Important: Don't forget to include the call to System.loadLibrary
// as shown at the bottom of this code sample.
package com.test;

import android.app.Activity;
import com.chilkatsoft.*;

import android.widget.TextView;
import android.os.Bundle;

public class SimpleActivity extends Activity {

  private static final String TAG = "Chilkat";

  // Called when the activity is first created.
  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    boolean success = false;

    //  ----------------------------------------------------------------------------------
    //  The Javascript function called in this example is shown at the bottom of this page.
    //  -----------------------------------------------------------------------------------

    //  In this example, we'll load the Javascript function definition from a file.
    //  It doesn't need to come from a file.  It could just as easily be loaded from a string.
    CkStringBuilder sbScript = new CkStringBuilder();
    success = sbScript.LoadFile("js_call_function.js","utf-8");
    if (success == false) {
        Log.i(TAG, sbScript.lastErrorText());
        return;
        }

    //  Note: Each instance of a Chilkat Js object automatically establishes
    //  its own internal runtime and context.  Applications do not need to explicitly create
    //  the JavaScript runtime or context.
    CkJs js = new CkJs();

    CkJsonObject result = new CkJsonObject();
    result.put_EmitCompact(false);

    //  Call Eval to add the function (shown at the bottom of this page) to the context's global object
    success = js.Eval(sbScript,result);
    if (success == false) {
        //  Examine the result for an exception.
        Log.i(TAG, result.emit());

        //  Also examine the LastErrorText.
        Log.i(TAG, js.lastErrorText());
        return;
        }

    Log.i(TAG, result.emit());

    //  The expected output is "undefined":

    //  {
    //    "type": "undefined",
    //    "value": "undefined"
    //  }

    //     When Eval processes a script containing only a function declaration,
    //     it successfully performs the action (the function becomes defined).
    //     However, since the script consists of a statement that produces no value,
    //     the script's overall completion value is empty. In JavaScript, the
    //     absence of a value is represented by `undefined`.
    //  
    //     Therefore, the Eval call returns `undefined`.

    //  ------------------------------------------------------------------------------
    //  Call the function calculateScore("Player1", 10, 20)

    CkJsonObject funcCall = new CkJsonObject();

    //  Create JSON defining the function call:

    //  {
    //    "name": "calculateScore",
    //    "args": [ "Player1", 10, 20 ]
    //  }

    funcCall.UpdateString("name","calculateScore");
    funcCall.UpdateString("args[0]","Player1");
    funcCall.UpdateInt("args[1]",10);
    funcCall.UpdateInt("args[2]",20);

    funcCall.put_EmitCompact(false);
    Log.i(TAG, funcCall.emit());

    success = js.CallFunction(funcCall,result);
    if (success == false) {
        //  Examine the result for an exception.
        Log.i(TAG, result.emit());

        //  Also examine the LastErrorText.
        Log.i(TAG, js.lastErrorText());
        return;
        }

    Log.i(TAG, result.emit());

    //  Output:

    //  {
    //    "type": "int",
    //    "value": 37
    //  }

    int retval = result.IntOf("value");
    Log.i(TAG, "retval = " + String.valueOf(retval));

  }

  static {
      System.loadLibrary("chilkat");

      // Note: If the incorrect library name is passed to System.loadLibrary,
      // then you will see the following error message at application startup:
      //"The application <your-application-name> has stopped unexpectedly. Please try again."
  }
}
JavaScript
function calculateScore(name, pointsA, pointsB) {
    // Return length of name + both scores
    return name.length + pointsA + pointsB;
    }