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(Android™) Call a JavaScript Function Returning an IntegerSee more JavaScript ExamplesDemonstrates how to call a JavaScript function that returns an integer.Note: This example requires Chilkat v11.4.0 or greater.
// Important: Don't forget to include the call to System.loadLibrary // as shown at the bottom of this code sample. package com.test; import android.app.Activity; import com.chilkatsoft.*; import android.widget.TextView; import android.os.Bundle; public class SimpleActivity extends Activity { private static final String TAG = "Chilkat"; // Called when the activity is first created. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); boolean success = false; // ---------------------------------------------------------------------------------- // The Javascript function called in this example is shown at the bottom of this page. // ----------------------------------------------------------------------------------- // In this example, we'll load the Javascript function definition from a file. // It doesn't need to come from a file. It could just as easily be loaded from a string. CkStringBuilder sbScript = new CkStringBuilder(); success = sbScript.LoadFile("js_call_function.js","utf-8"); if (success == false) { Log.i(TAG, sbScript.lastErrorText()); return; } // Note: Each instance of a Chilkat Js object automatically establishes // its own internal runtime and context. Applications do not need to explicitly create // the JavaScript runtime or context. CkJs js = new CkJs(); CkJsonObject result = new CkJsonObject(); result.put_EmitCompact(false); // Call Eval to add the function (shown at the bottom of this page) to the context's global object success = js.Eval(sbScript,result); if (success == false) { // Examine the result for an exception. Log.i(TAG, result.emit()); // Also examine the LastErrorText. Log.i(TAG, js.lastErrorText()); return; } Log.i(TAG, result.emit()); // The expected output is "undefined": // { // "type": "undefined", // "value": "undefined" // } // When Eval processes a script containing only a function declaration, // it successfully performs the action (the function becomes defined). // However, since the script consists of a statement that produces no value, // the script's overall completion value is empty. In JavaScript, the // absence of a value is represented by `undefined`. // // Therefore, the Eval call returns `undefined`. // ------------------------------------------------------------------------------ // Call the function calculateScore("Player1", 10, 20) CkJsonObject funcCall = new CkJsonObject(); // Create JSON defining the function call: // { // "name": "calculateScore", // "args": [ "Player1", 10, 20 ] // } funcCall.UpdateString("name","calculateScore"); funcCall.UpdateString("args[0]","Player1"); funcCall.UpdateInt("args[1]",10); funcCall.UpdateInt("args[2]",20); funcCall.put_EmitCompact(false); Log.i(TAG, funcCall.emit()); success = js.CallFunction(funcCall,result); if (success == false) { // Examine the result for an exception. Log.i(TAG, result.emit()); // Also examine the LastErrorText. Log.i(TAG, js.lastErrorText()); return; } Log.i(TAG, result.emit()); // Output: // { // "type": "int", // "value": 37 // } int retval = result.IntOf("value"); Log.i(TAG, "retval = " + String.valueOf(retval)); } static { System.loadLibrary("chilkat"); // Note: If the incorrect library name is passed to System.loadLibrary, // then you will see the following error message at application startup: //"The application <your-application-name> has stopped unexpectedly. Please try again." } }
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